The paper describes and evaluates a recent project in Aalborg, Denmark, dealing with the communication of cultural heritage and industrial culture to young people via their own preferred media platform: mobile phones. The communication was based on the new cultural genre: Alternative Reality Games or Augmented Reality Games (ARGs), i.e. games that take place in real life and in real physical settings. The paper concludes that ARGs can be seen as an entirely new way or method of communication cultural heritage. A method that supports a participating, involving, and experience-oriented communication, a method that - so to speak - writes the player into the story and history, and a method that because of the narrative form is especially well-...
This book constitutes the proceedings of the Second Joint International Conference on Serious Games,...
This paper aims at enhancing Cultural Heritage in several ways. Using Augmented Reality and Virtual ...
This paper presents a mobile system that supports young students learning history at an archaeologic...
The change of a society’s characteristics (a shift from an informational to a creative one) requires...
Although the widespread use of gaming for leisure purposes has been well documented, the use of game...
Augmented Reality (AR) technology is stepping into mass markets and everyday usage. While the techno...
Playing games in the museums enabled teachers to engage young museum visitors in the museum experien...
Although the widespread use of gaming for leisure purposes has been well documented, the use of game...
In these last years, video games have become one of the most popular entertainment for children/teen...
This paper introduces an approach of using mobile Augmented Reality (mobile-AR) in cultural organisa...
Advances in Cultural Heritage (CH) representation and presentation technologies are explored concern...
This book reflects a new way of interacting for a dynamic use of cultural heritage, supporting and m...
This is a description of a mixed reality game for smartphones, "Skansen", currently in development. ...
Abstract. This paper presents a mobile system that supports young students learning history at an ar...
In the age of mobile technologies, tourists are using their hand-held devices at the same time they ...
This book constitutes the proceedings of the Second Joint International Conference on Serious Games,...
This paper aims at enhancing Cultural Heritage in several ways. Using Augmented Reality and Virtual ...
This paper presents a mobile system that supports young students learning history at an archaeologic...
The change of a society’s characteristics (a shift from an informational to a creative one) requires...
Although the widespread use of gaming for leisure purposes has been well documented, the use of game...
Augmented Reality (AR) technology is stepping into mass markets and everyday usage. While the techno...
Playing games in the museums enabled teachers to engage young museum visitors in the museum experien...
Although the widespread use of gaming for leisure purposes has been well documented, the use of game...
In these last years, video games have become one of the most popular entertainment for children/teen...
This paper introduces an approach of using mobile Augmented Reality (mobile-AR) in cultural organisa...
Advances in Cultural Heritage (CH) representation and presentation technologies are explored concern...
This book reflects a new way of interacting for a dynamic use of cultural heritage, supporting and m...
This is a description of a mixed reality game for smartphones, "Skansen", currently in development. ...
Abstract. This paper presents a mobile system that supports young students learning history at an ar...
In the age of mobile technologies, tourists are using their hand-held devices at the same time they ...
This book constitutes the proceedings of the Second Joint International Conference on Serious Games,...
This paper aims at enhancing Cultural Heritage in several ways. Using Augmented Reality and Virtual ...
This paper presents a mobile system that supports young students learning history at an archaeologic...