Video games can be considered a strong asset in the tourism industry. It is a form of media that allows for interactive experiences. It also allows the virtual reconstruction of historical sites and cities that are difficult or impossible to reconstruct physically, thus, introducing historical sites to a new generation. Pervasive gaming (playing on site) can help augment the tourist's experience by using 21st-century technologies, such as augmented reality, to reconstruct the site virtually and to let the player experience the history of the sites in a more engaging way. This paper aims to provide stakeholders (decision makers, preservation professionals, and game designers) with a guide on how to start the development process of a pervasiv...
This paper investigates how digital media and screen-based navigation can be utilised to provide eng...
Learning about history and cultural heritage (CH) is shifting from its static non-interactive state ...
AbstractToday people use information technologies in every area of their lives; it makes lives more ...
Video games can be considered a strong asset in the tourism industry. It is a form of media that all...
Although the widespread use of gaming for leisure purposes has been well documented, the use of game...
Although the widespread use of gaming for leisure purposes has been well documented, the use of game...
Archaeological sites represent an important dimension of history and civilization. The aim of this w...
Egypt is among one of the world’s richest countries in the diverse architectural heritage resulting ...
In these last years, video games have become one of the most popular entertainment for children/teen...
Information and communication technologies have a great potential to increase awareness and apprecia...
Pervasive games have been proposed as a suitable way to support learning, especially in places rich ...
This paper describes the design and implementation of an interactive walk-through of a reconstructed...
This paper will propose and address issues that contribute to a serious challenge for virtual herita...
There is no doubt that each nation has its own rich heritage from which its nationality and belongin...
Virtual reality creates interactive audio-visual environments designed for multiple users. Virtual r...
This paper investigates how digital media and screen-based navigation can be utilised to provide eng...
Learning about history and cultural heritage (CH) is shifting from its static non-interactive state ...
AbstractToday people use information technologies in every area of their lives; it makes lives more ...
Video games can be considered a strong asset in the tourism industry. It is a form of media that all...
Although the widespread use of gaming for leisure purposes has been well documented, the use of game...
Although the widespread use of gaming for leisure purposes has been well documented, the use of game...
Archaeological sites represent an important dimension of history and civilization. The aim of this w...
Egypt is among one of the world’s richest countries in the diverse architectural heritage resulting ...
In these last years, video games have become one of the most popular entertainment for children/teen...
Information and communication technologies have a great potential to increase awareness and apprecia...
Pervasive games have been proposed as a suitable way to support learning, especially in places rich ...
This paper describes the design and implementation of an interactive walk-through of a reconstructed...
This paper will propose and address issues that contribute to a serious challenge for virtual herita...
There is no doubt that each nation has its own rich heritage from which its nationality and belongin...
Virtual reality creates interactive audio-visual environments designed for multiple users. Virtual r...
This paper investigates how digital media and screen-based navigation can be utilised to provide eng...
Learning about history and cultural heritage (CH) is shifting from its static non-interactive state ...
AbstractToday people use information technologies in every area of their lives; it makes lives more ...