This paper discusses the three-dimension visualization of the geological data using the ray-casting algorithm which can display the internal structure of geological body in details. An improved scheme transforming lots of matrix multiplications to a few of vector additions is developed to accelerate the ray-casting algorithm for the imaging of huge amount of three-dimensional geological data. To further enhance the imaging speed, this paper puts forward and evaluates two different parallel schemes for cluster computing and GPU computing respectively. The testing result shows that parallel scheme running on GPU can reach realtime performance, which is significantly in better than on cluster computers.Computer Science, Theory & MethodsEIC...
The ray tracing algorithm produces high quality images, but it requires a lot of computations which ...
The ray tracing rendering algorithm can produce high-fidelity images of 3-D scenes, including shadow...
Ray tracing is widely used technique for realistic rendering of computer scenes. Its major drawback ...
The rapid development of digital technology has enabled the real-time volume rendering of scientific...
The immense progress of imaging technologies has radically changed the prac-tice of medicine both in...
Abstract—Volume rendering is one of the focuses in the research and application of computing visuali...
For many current applications of computer graphics, realistic rendition and speed of generation are ...
The GPUs pack high computation power and a restricted architecture into easily available hardware to...
Interactive visualization of large structured and unstructured data sets is a permanent challenge fo...
Interactive visualization of large structured and unstructured data sets is a permanent challenge fo...
International audienceThis paper deals with the parallel implementation of reconstruction methods in...
The ability to image complex geologies such as salt domes in the Gulf of Mexico and thrusts in mount...
The Volume Ray-Casting rendering algorithm, often used to produce medical imaging, is a well-known a...
In this paper, through comparison of different reconstruction algorithms for volume rendering, we pu...
Abstract. A major research topic in geophysics deals with the modelization of the Earth interior, an...
The ray tracing algorithm produces high quality images, but it requires a lot of computations which ...
The ray tracing rendering algorithm can produce high-fidelity images of 3-D scenes, including shadow...
Ray tracing is widely used technique for realistic rendering of computer scenes. Its major drawback ...
The rapid development of digital technology has enabled the real-time volume rendering of scientific...
The immense progress of imaging technologies has radically changed the prac-tice of medicine both in...
Abstract—Volume rendering is one of the focuses in the research and application of computing visuali...
For many current applications of computer graphics, realistic rendition and speed of generation are ...
The GPUs pack high computation power and a restricted architecture into easily available hardware to...
Interactive visualization of large structured and unstructured data sets is a permanent challenge fo...
Interactive visualization of large structured and unstructured data sets is a permanent challenge fo...
International audienceThis paper deals with the parallel implementation of reconstruction methods in...
The ability to image complex geologies such as salt domes in the Gulf of Mexico and thrusts in mount...
The Volume Ray-Casting rendering algorithm, often used to produce medical imaging, is a well-known a...
In this paper, through comparison of different reconstruction algorithms for volume rendering, we pu...
Abstract. A major research topic in geophysics deals with the modelization of the Earth interior, an...
The ray tracing algorithm produces high quality images, but it requires a lot of computations which ...
The ray tracing rendering algorithm can produce high-fidelity images of 3-D scenes, including shadow...
Ray tracing is widely used technique for realistic rendering of computer scenes. Its major drawback ...