The octree structure represents the space occupied by an object as a juxtaposition of cubes. The octree structure is highly sensitive to object location and orientation, and the three-dimensional shape of the represented object is obscured. It is helpful to be able to see the actual object represented by an octree, especially for visual performance evaluation of octree algorithms. This paper presents a display algorithm that helps visualize the three-dimensional space represented by the octree. Given an octree, the algorithm produces a line drawing of the object represented by the octree, using parallel projection, from any specified viewpoint with hidden lines removed. Example of some line drawing produced by the algorithm are given. The c...
We present the visibility octree, a new data structure to accelerate 3D navigation through very comp...
Quadtree representation of two-dimensional objects is performed with a tree that describes the recur...
This paper describes two algorithms and implicit data structures to display 3D scenes composed of po...
Abstract--A ray tracing implementation is described that is based on an octree representation of a s...
We present an octree-based approach supporting multiresolution volume rendering of large data sets. ...
An algorithm is presented for removing hidden lines for isometric and perspective projections of thr...
A computational theory is developed that explains how line drawings of polyhedral objects can be in...
Reconstructing 3D models from their projection images has been an interesting research topic in comp...
This paper describes the design and the analysis of parallel algorithms for the interpretation of pl...
An algorithm is described for displaying three-dimensional objects with hidden parts removed. An obj...
Reconstructing 3D models from their projection images has been an interesting research topic in comp...
The quality of images produced by Discrete Ray-Tracing voxel spaces is highly dependent on 3d grid r...
This paper deals with line-drawings, obtained from images of piecewise planar objects after edge det...
This paper describes the Visibility Octree, a data structure to accelerate 3D navigation through ver...
Quadtree representation of two-dimensional objects is performed with a tree that describes the recur...
We present the visibility octree, a new data structure to accelerate 3D navigation through very comp...
Quadtree representation of two-dimensional objects is performed with a tree that describes the recur...
This paper describes two algorithms and implicit data structures to display 3D scenes composed of po...
Abstract--A ray tracing implementation is described that is based on an octree representation of a s...
We present an octree-based approach supporting multiresolution volume rendering of large data sets. ...
An algorithm is presented for removing hidden lines for isometric and perspective projections of thr...
A computational theory is developed that explains how line drawings of polyhedral objects can be in...
Reconstructing 3D models from their projection images has been an interesting research topic in comp...
This paper describes the design and the analysis of parallel algorithms for the interpretation of pl...
An algorithm is described for displaying three-dimensional objects with hidden parts removed. An obj...
Reconstructing 3D models from their projection images has been an interesting research topic in comp...
The quality of images produced by Discrete Ray-Tracing voxel spaces is highly dependent on 3d grid r...
This paper deals with line-drawings, obtained from images of piecewise planar objects after edge det...
This paper describes the Visibility Octree, a data structure to accelerate 3D navigation through ver...
Quadtree representation of two-dimensional objects is performed with a tree that describes the recur...
We present the visibility octree, a new data structure to accelerate 3D navigation through very comp...
Quadtree representation of two-dimensional objects is performed with a tree that describes the recur...
This paper describes two algorithms and implicit data structures to display 3D scenes composed of po...