When compositing computer generated images and photographs or video images, interactions between real and virtual worlds must be taken into account in order to have a good visual result. These interactions are of three kinds: occluding object determination, specular inter-reflection and shadow computation. We first determine which real objects need to be geometrically and/or photometrically modelled for the three sets of interactions. Indeed, not all real surfaces need to be kept for the simulation and rendering steps. The unuseful real surfaces would just increase the rendering time. A rough photometric model can be sufficient for the surface properties, but colour computation has to be made in a particular colour model. Then for each kind...
International audiencePhotometric registration consists in blending real and virtual scenes in a vis...
For some time, rendering photorealistic synthetic images from observations of real objects has been ...
We present a method that uses measured scene radiance and global illumination in order to add new ob...
Realistic computer generated images are computed by combining geometric effects, reflectance models ...
This paper presents an overview of our efforts on mixed reality. These efforts span two aspects: how...
Photo-realistic rendering of virtual objects into real scenes is one of the most important research ...
International audiencePossibilities for dynamic interactions of people with machines created by comb...
In contrast to virtual reality, which immerses the user in a wholly computergenerated perceptual env...
In the era of digital information technologies, 3D modeling and computer graphics techniques not onl...
Computer Graphics allows us today to visualize in real-time innumerable and amazing scenarios with n...
Today, the different actors in the design process have communication difficulties for visualizing an...
A key function of graphics systems is to present information about the 3-D structure of modeled envi...
Capturing and rendering real world objects and scenes with high visual quality has been one of the m...
A classic problem in the development of Mixed Reality systems is the registration. The correct align...
We present a system for image-based modeling and rendering of real-world scenes containing reflectiv...
International audiencePhotometric registration consists in blending real and virtual scenes in a vis...
For some time, rendering photorealistic synthetic images from observations of real objects has been ...
We present a method that uses measured scene radiance and global illumination in order to add new ob...
Realistic computer generated images are computed by combining geometric effects, reflectance models ...
This paper presents an overview of our efforts on mixed reality. These efforts span two aspects: how...
Photo-realistic rendering of virtual objects into real scenes is one of the most important research ...
International audiencePossibilities for dynamic interactions of people with machines created by comb...
In contrast to virtual reality, which immerses the user in a wholly computergenerated perceptual env...
In the era of digital information technologies, 3D modeling and computer graphics techniques not onl...
Computer Graphics allows us today to visualize in real-time innumerable and amazing scenarios with n...
Today, the different actors in the design process have communication difficulties for visualizing an...
A key function of graphics systems is to present information about the 3-D structure of modeled envi...
Capturing and rendering real world objects and scenes with high visual quality has been one of the m...
A classic problem in the development of Mixed Reality systems is the registration. The correct align...
We present a system for image-based modeling and rendering of real-world scenes containing reflectiv...
International audiencePhotometric registration consists in blending real and virtual scenes in a vis...
For some time, rendering photorealistic synthetic images from observations of real objects has been ...
We present a method that uses measured scene radiance and global illumination in order to add new ob...