In the era of digital information technologies, 3D modeling and computer graphics techniques not only apply to the development of virtual models for computer simulation, artificial intelligence (AI), big data analytics, etc., but also they can be applied in many different applications in virtual reality (VR). However, the computer graphics effect and visual realism are usually the trade-offs with the real-time and realistic interaction in VR. In this book chapter, we would like to review the general flow of the VR program development process, and the recent 3D modeling and texture painting techniques used in VR. On the other hand, we would introduce some of the key 3D modeling and computer graphics techniques that can be applied in VR in or...
Capturing and rendering real world objects and scenes with high visual quality has been one of the m...
Computer graphics is now used in various fields; for industrial, educational, medical and entertainm...
Mixed reality is an area of computer research that deals with the combination of real-world and comp...
Many applications have been developed for Virtual Reality (VR) during the new wave of VR technology....
In today's world, animation, motion picture, advertisement, graphics and video games uses Computer G...
In today’s world, animation, motion picture, advertisement, graphics and video games uses Computer G...
When computers were first used to process large data sets, computer graphics provided users with sim...
Although Virtual Reality has existed for decades, it is currently experiencing a boom. This is mainl...
This chapter is dedicated to the description of 3D computer graphics used for the needs of virtual r...
For VR systems, one of its core parts is to present people with a real and immersive 3D simulation e...
With the rapid development of computer software and hardware, the popularity of applications based o...
This report describes a system for interactive manipulation of polygon meshes using virtual sculptin...
Content creation for 3D graphics systems, virtual reality walkthroughs and inter-actions and multime...
The purpose of this work was to explore the use of immersive technologies, such as those used in syn...
Virtual reality (VR) applications are becoming increasingly popular and are being used in various ap...
Capturing and rendering real world objects and scenes with high visual quality has been one of the m...
Computer graphics is now used in various fields; for industrial, educational, medical and entertainm...
Mixed reality is an area of computer research that deals with the combination of real-world and comp...
Many applications have been developed for Virtual Reality (VR) during the new wave of VR technology....
In today's world, animation, motion picture, advertisement, graphics and video games uses Computer G...
In today’s world, animation, motion picture, advertisement, graphics and video games uses Computer G...
When computers were first used to process large data sets, computer graphics provided users with sim...
Although Virtual Reality has existed for decades, it is currently experiencing a boom. This is mainl...
This chapter is dedicated to the description of 3D computer graphics used for the needs of virtual r...
For VR systems, one of its core parts is to present people with a real and immersive 3D simulation e...
With the rapid development of computer software and hardware, the popularity of applications based o...
This report describes a system for interactive manipulation of polygon meshes using virtual sculptin...
Content creation for 3D graphics systems, virtual reality walkthroughs and inter-actions and multime...
The purpose of this work was to explore the use of immersive technologies, such as those used in syn...
Virtual reality (VR) applications are becoming increasingly popular and are being used in various ap...
Capturing and rendering real world objects and scenes with high visual quality has been one of the m...
Computer graphics is now used in various fields; for industrial, educational, medical and entertainm...
Mixed reality is an area of computer research that deals with the combination of real-world and comp...