For some time, rendering photorealistic synthetic images from observations of real objects has been a major research topic in the computer vision and computer graphics communities. An extensive amount of work in this research area has lead to a few representative schools: image-based rendering, inverse rendering and 3D photography. However, each of these methods still suffers from several drawbacks, such as massive data storage, constraints on applicable objects, restrictive scenarios on application, etc. To overcome these problems, we propose twomethods. The first method, Eigen-Texture Rendering, handles the appearance variation of the target object on its own 2D surface, enabling effective compression and interpolation with PCA thereby re...
Blinn and Newell introduced reflection maps for computer simulated mirror highlights. This paper ext...
An object model for computer graphics applications should contain two aspects of information: shape ...
Recovery of scene shape, reflectance, and illumination are of fundamental importance to computer vis...
A Photometric Image-Based Rendering (PIBR) con-cept is proposed that facilitates the generation of a...
An object model for computer graphics applications should contain two aspects of information: shape ...
We present a method that uses measured scene radiance and global illumination in order to add new ob...
Rendering photorealistic virtual objects from their real images is one of the main research issues i...
This paper presents an overview of our efforts on mixed reality. These efforts span two aspects: how...
A concept named Photometric Image-Based Rendering (PIBR) is introduced for a seamless augmented real...
International audienceThis paper gives an overview of works done in our group on 3D and appearance m...
The realism of a scene basically depends on the quality of the geometry, the illumination and the m...
We describe texture generation methods for complex objects. Recent 3D scanning devices and high-res...
Two ingredients are necessary to synthesize realistic images: an accurate rendering algorithm and, e...
This paper proposes a novel framework to construct a geometric and photometric model of a viewed obj...
This paper proposes a novel framework to construct a geometric and photometric model of a viewed obj...
Blinn and Newell introduced reflection maps for computer simulated mirror highlights. This paper ext...
An object model for computer graphics applications should contain two aspects of information: shape ...
Recovery of scene shape, reflectance, and illumination are of fundamental importance to computer vis...
A Photometric Image-Based Rendering (PIBR) con-cept is proposed that facilitates the generation of a...
An object model for computer graphics applications should contain two aspects of information: shape ...
We present a method that uses measured scene radiance and global illumination in order to add new ob...
Rendering photorealistic virtual objects from their real images is one of the main research issues i...
This paper presents an overview of our efforts on mixed reality. These efforts span two aspects: how...
A concept named Photometric Image-Based Rendering (PIBR) is introduced for a seamless augmented real...
International audienceThis paper gives an overview of works done in our group on 3D and appearance m...
The realism of a scene basically depends on the quality of the geometry, the illumination and the m...
We describe texture generation methods for complex objects. Recent 3D scanning devices and high-res...
Two ingredients are necessary to synthesize realistic images: an accurate rendering algorithm and, e...
This paper proposes a novel framework to construct a geometric and photometric model of a viewed obj...
This paper proposes a novel framework to construct a geometric and photometric model of a viewed obj...
Blinn and Newell introduced reflection maps for computer simulated mirror highlights. This paper ext...
An object model for computer graphics applications should contain two aspects of information: shape ...
Recovery of scene shape, reflectance, and illumination are of fundamental importance to computer vis...