Place is arguably an essential component of most successful virtual environments, yet the concept of what is “place”, and what sort of “placeness” is required for digital environments, are seldom discussed. A reflexive argument such as here is a place because it was designed to be a place does not stimulate design guidelines for virtual places, and it certainly does not help us create and evaluate virtual places suitable for audiences who vary in intention or in available technology. To articulate useful distinctions between virtual places, this paper extends design guidelines proposed by Kalay and Marx, reshapes them with the help of Relphis definitions, into spatial visualisation and activity-based environments, and adds a further categor...
The development and spreading of personal computers has changed our lives in many ways. One of them ...
In this paper we conceptually explore the notion of sense of place and its potential use in the desi...
Abstract. Virtual worlds as places are networked environments that may look like the physical world ...
There are numerous approaches and tools for creating a virtual learning environment. The most common...
This paper discusses our experiences of using a range of methods and techniques to measure the sense...
Despite what might seem to be the case, "Virtual" reality can be used to create fully "real" places ...
Despite what might seem to be the case, "Virtual" reality can be used to create fully "real" places ...
Despite what might seem to be the case, "Virtual" reality can be used to create fully "real" places ...
Despite what might seem to be the case, "Virtual" reality can be used to create fully "real" places ...
Despite what might seem to be the case, "Virtual" reality can be used to create fully "real" places ...
Recreating real places--as distinct from virtual spaces or environments--using virtual reality techn...
Recreating real places--as distinct from virtual spaces or environments--using virtual reality techn...
Recreating real places--as distinct from virtual spaces or environments--using virtual reality techn...
Recreating real places--as distinct from virtual spaces or environments--using virtual reality techn...
Recreating real places--as distinct from virtual spaces or environments--using virtual reality techn...
The development and spreading of personal computers has changed our lives in many ways. One of them ...
In this paper we conceptually explore the notion of sense of place and its potential use in the desi...
Abstract. Virtual worlds as places are networked environments that may look like the physical world ...
There are numerous approaches and tools for creating a virtual learning environment. The most common...
This paper discusses our experiences of using a range of methods and techniques to measure the sense...
Despite what might seem to be the case, "Virtual" reality can be used to create fully "real" places ...
Despite what might seem to be the case, "Virtual" reality can be used to create fully "real" places ...
Despite what might seem to be the case, "Virtual" reality can be used to create fully "real" places ...
Despite what might seem to be the case, "Virtual" reality can be used to create fully "real" places ...
Despite what might seem to be the case, "Virtual" reality can be used to create fully "real" places ...
Recreating real places--as distinct from virtual spaces or environments--using virtual reality techn...
Recreating real places--as distinct from virtual spaces or environments--using virtual reality techn...
Recreating real places--as distinct from virtual spaces or environments--using virtual reality techn...
Recreating real places--as distinct from virtual spaces or environments--using virtual reality techn...
Recreating real places--as distinct from virtual spaces or environments--using virtual reality techn...
The development and spreading of personal computers has changed our lives in many ways. One of them ...
In this paper we conceptually explore the notion of sense of place and its potential use in the desi...
Abstract. Virtual worlds as places are networked environments that may look like the physical world ...