The growing popularity of simulations and games invites the production of insights that help academic teachers to use simulations and games in their courses. This article clarifies positive conditions to use simulations and games in tertiary education. Based on a systematic review of literature we tentatively find a positive or neutral relationship between using simulations and games and achieving learning objectives. Also, we find three recurring conditions for successful use of simulations and games: the specificity of the game, the integration in the course, and the role of a guiding instructor. Finally, we express the strong need for a scientific framework to measure effectiveness of simulations and games
The given article is devoted to the study of video games as a relevant method of teaching some subje...
Computer games and simulations are considered powerful tools for learning with an untapped potential...
Since the invention of video games, many people would perceive these digital games as just entertain...
The growing popularity of simulations and games invites the production of insights that help academi...
The growing popularity of simulations and games invites the production of insights that help academi...
The growing popularity of simulations and games invites the production of insights that help academi...
Abstract The focus of higher education institutions is the preparation of future professionals. To a...
This article explores the use of simulations and games in tertiary education. It exam...
Simulations and games play an important role in how young people learn. Through simulations and game...
Simulations and games play an important role in how young people learn. Through simulations and game...
Since the earliest times, games have been used to support training and learning objectives (Coleman,...
The growing interest in the use of games and simulations to support learning is evidenced in the lit...
The authors define the requirements and a conceptual model for comparative evaluation research of si...
The authors define the requirements and a conceptual model for comparative evaluation research of si...
Simulation games continue to be widely used in marketing education and are also one of the most rese...
The given article is devoted to the study of video games as a relevant method of teaching some subje...
Computer games and simulations are considered powerful tools for learning with an untapped potential...
Since the invention of video games, many people would perceive these digital games as just entertain...
The growing popularity of simulations and games invites the production of insights that help academi...
The growing popularity of simulations and games invites the production of insights that help academi...
The growing popularity of simulations and games invites the production of insights that help academi...
Abstract The focus of higher education institutions is the preparation of future professionals. To a...
This article explores the use of simulations and games in tertiary education. It exam...
Simulations and games play an important role in how young people learn. Through simulations and game...
Simulations and games play an important role in how young people learn. Through simulations and game...
Since the earliest times, games have been used to support training and learning objectives (Coleman,...
The growing interest in the use of games and simulations to support learning is evidenced in the lit...
The authors define the requirements and a conceptual model for comparative evaluation research of si...
The authors define the requirements and a conceptual model for comparative evaluation research of si...
Simulation games continue to be widely used in marketing education and are also one of the most rese...
The given article is devoted to the study of video games as a relevant method of teaching some subje...
Computer games and simulations are considered powerful tools for learning with an untapped potential...
Since the invention of video games, many people would perceive these digital games as just entertain...