Los juegos sociales, desde su primera publicación hasta nuestros días, no han dejado de ser referentes obligados para todos aquellos interesados en abordar el fenómeno general del juego en su relación con la cultura. No tendríamos que ser nosotros la excepción y, menos aún, si se tiene en cuenta lo que significó conocerlas en momentos en los que, por otras diversas razones, ya nos “desvelábamos” aprendiendo a jugar Second Life y nos mataba la curiosidad por entender las experiencias de juego propias de los juegos masivos en línea de múltiples jugadores (en adelante, jmlmj), que ya habíamos empezado a concebir como la clase más paradigmática de juego.This article is the result of research work (still in progress) on state of the art Mass Mul...
According to Goldstein, Bukingham and Brougère (2004), playing can reinforce social bonds. In digita...
Videogames in social networks are a combination of a parallel evolution on the one hand the developm...
La presente investigación, tiene como finalidad mostrar de que formas los juegos digitales se han co...
This article is the result of research work (still in progress) on state of the art Mass Multiplayer...
Peer-reviewedGame & Play: La cultura del juego digital ha reunido una serie de ponencias sobre los a...
Videogames represent the largest cultural industry in the world. Their sales and users continue grow...
This article describes the social links developed on online games, some aspects of group dynamics, c...
Videogames represent the largest cultural industry in the world. Their sales and users continue grow...
The following document presents a state of the art of research in the field of social and human scie...
In this paper it is developed the state of the art in relation to studies that have inquired about t...
This article describes the social links developed on online games, some aspects of group dynamics, c...
El presente artículo analiza los distintos tipos de videojuegos existentes hoy en día, en función de...
Video games are the result of a influencingl cultural industry and also they provide the universal a...
It is more and more common for media outlets to draw upon elements that are traditionally found in g...
In this paper it is developed the state of the art in relation to studies that have inquired about t...
According to Goldstein, Bukingham and Brougère (2004), playing can reinforce social bonds. In digita...
Videogames in social networks are a combination of a parallel evolution on the one hand the developm...
La presente investigación, tiene como finalidad mostrar de que formas los juegos digitales se han co...
This article is the result of research work (still in progress) on state of the art Mass Multiplayer...
Peer-reviewedGame & Play: La cultura del juego digital ha reunido una serie de ponencias sobre los a...
Videogames represent the largest cultural industry in the world. Their sales and users continue grow...
This article describes the social links developed on online games, some aspects of group dynamics, c...
Videogames represent the largest cultural industry in the world. Their sales and users continue grow...
The following document presents a state of the art of research in the field of social and human scie...
In this paper it is developed the state of the art in relation to studies that have inquired about t...
This article describes the social links developed on online games, some aspects of group dynamics, c...
El presente artículo analiza los distintos tipos de videojuegos existentes hoy en día, en función de...
Video games are the result of a influencingl cultural industry and also they provide the universal a...
It is more and more common for media outlets to draw upon elements that are traditionally found in g...
In this paper it is developed the state of the art in relation to studies that have inquired about t...
According to Goldstein, Bukingham and Brougère (2004), playing can reinforce social bonds. In digita...
Videogames in social networks are a combination of a parallel evolution on the one hand the developm...
La presente investigación, tiene como finalidad mostrar de que formas los juegos digitales se han co...