This paper examines five cooperative board games from the perspective of how randomization is used and how it affects the replayability and player strategy, with the intent to properly identify and categorize elements that contribute to replayability and tension and uses randomization to do so. Each element directly affected by or causes randomization is identified, explained (both what it does and how and what it affects), and categorized based on where in the game the randomization originates in the effort to create a base for game designers to get a better understanding of randomization, if and how they can use it, and which method of using it that can be useful for their own designs.The thesis discusses the impact of using certain rando...
In our more and more connected and open World randomness has become an endangered species. We may so...
Massive growth of data and communication encryption has created growing need for non-predictable, ra...
Since variety is mostly important to novelty and creativity within design, we looked at Mathematical...
This paper examines five cooperative board games from the perspective of how randomization is used a...
In the second half of the 2010s there is a new trend emerging amongst the gaming community. The vide...
Elements of randomness are a common factor inmodern digital games, from simple rolls of a die tocomp...
This dissertation contains three essays describing experiments in game theory and economics. Chapter...
This bachelor thesis seeks to find out what players’ experiences with randomness in Teamfight Tactic...
Abstract The human ability for random-sequence generation (RSG) is limited but improves in a competi...
This paper presents results from an experiment studying a two-person 4x4 pure coordination game. We ...
This paper presents results from an experiment studying a two-person 4x4 pure coordination game. We ...
Game refinement theory has started to provide some interesting tools to measure sophistication of bo...
In our increasingly connected and open World, randomness has become an endangered species. We may so...
Human interaction often appears to be random and at times even chaotic. We use game theory, the math...
The players’ dissatisfaction in randomness due to their biases is the major problem of game’s develo...
In our more and more connected and open World randomness has become an endangered species. We may so...
Massive growth of data and communication encryption has created growing need for non-predictable, ra...
Since variety is mostly important to novelty and creativity within design, we looked at Mathematical...
This paper examines five cooperative board games from the perspective of how randomization is used a...
In the second half of the 2010s there is a new trend emerging amongst the gaming community. The vide...
Elements of randomness are a common factor inmodern digital games, from simple rolls of a die tocomp...
This dissertation contains three essays describing experiments in game theory and economics. Chapter...
This bachelor thesis seeks to find out what players’ experiences with randomness in Teamfight Tactic...
Abstract The human ability for random-sequence generation (RSG) is limited but improves in a competi...
This paper presents results from an experiment studying a two-person 4x4 pure coordination game. We ...
This paper presents results from an experiment studying a two-person 4x4 pure coordination game. We ...
Game refinement theory has started to provide some interesting tools to measure sophistication of bo...
In our increasingly connected and open World, randomness has become an endangered species. We may so...
Human interaction often appears to be random and at times even chaotic. We use game theory, the math...
The players’ dissatisfaction in randomness due to their biases is the major problem of game’s develo...
In our more and more connected and open World randomness has become an endangered species. We may so...
Massive growth of data and communication encryption has created growing need for non-predictable, ra...
Since variety is mostly important to novelty and creativity within design, we looked at Mathematical...