Elements of randomness are a common factor inmodern digital games, from simple rolls of a die tocomplex AI systems. These elements have an impacton how the player experiences a game. We believe thatexploring the field of luck analysis can benefit designersthrough an developed understanding of how such elementsaffect players. The developers of the digital card gameSlay the Spire has released 77 millions of instances ofplay and sample of these are explored in this study. Withthe use of data mining, data clustering and correlationanalysis the effect of elements of randomness present inSlay the Spire are analyzed. In conclusion, three playerskill groups were identified with the use of clustering:Winners, Low skill losers and High skill losers. ...
Human interaction often appears to be random and at times even chaotic. We use game theory, the math...
Random number generators have direct applications in information security, online gaming, gambling, ...
The paper aims to investigate the degree of cognitive skills required for success in online versions...
Elements of randomness are a common factor inmodern digital games, from simple rolls of a die tocomp...
This bachelor thesis seeks to find out what players’ experiences with randomness in Teamfight Tactic...
This paper is about performance assessment in serious games. We conceive serious gaming as a process...
Abstract The human ability for random-sequence generation (RSG) is limited but improves in a competi...
The players’ dissatisfaction in randomness due to their biases is the major problem of game’s develo...
This paper examines five cooperative board games from the perspective of how randomization is used a...
Massive growth of data and communication encryption has created growing need for non-predictable, ra...
Morra is a 3,000-years-old hand game of prediction and numbers. The two players reveal their hand si...
The human ability for random-sequence generation (RSG) is limited but improves in a competitive game...
This thesis contains papers on three diverse topics. The first topic is luck in games, and how to me...
Recent research into artificial intelligence (AI) in games has found that AIs have learned to use un...
From the artificial intelligence perspective the bot is an autonomous agent that makes intelligent d...
Human interaction often appears to be random and at times even chaotic. We use game theory, the math...
Random number generators have direct applications in information security, online gaming, gambling, ...
The paper aims to investigate the degree of cognitive skills required for success in online versions...
Elements of randomness are a common factor inmodern digital games, from simple rolls of a die tocomp...
This bachelor thesis seeks to find out what players’ experiences with randomness in Teamfight Tactic...
This paper is about performance assessment in serious games. We conceive serious gaming as a process...
Abstract The human ability for random-sequence generation (RSG) is limited but improves in a competi...
The players’ dissatisfaction in randomness due to their biases is the major problem of game’s develo...
This paper examines five cooperative board games from the perspective of how randomization is used a...
Massive growth of data and communication encryption has created growing need for non-predictable, ra...
Morra is a 3,000-years-old hand game of prediction and numbers. The two players reveal their hand si...
The human ability for random-sequence generation (RSG) is limited but improves in a competitive game...
This thesis contains papers on three diverse topics. The first topic is luck in games, and how to me...
Recent research into artificial intelligence (AI) in games has found that AIs have learned to use un...
From the artificial intelligence perspective the bot is an autonomous agent that makes intelligent d...
Human interaction often appears to be random and at times even chaotic. We use game theory, the math...
Random number generators have direct applications in information security, online gaming, gambling, ...
The paper aims to investigate the degree of cognitive skills required for success in online versions...