Abstract The human ability for random-sequence generation (RSG) is limited but improves in a competitive game environment with feedback. However, it remains unclear how random people can be during games and whether RSG during games can improve when explicitly informing people that they must be as random as possible to win the game. Nor is it known whether any such improvement in RSG transfers outside the game environment. To investigate this, we designed a pre/post intervention paradigm around a Rock-Paper-Scissors game followed by a questionnaire. During the game, we manipulated participants’ level of awareness of the computer’s strategy; they were either (a) not informed of the computer’s algorithm or (b) explicitly informed that the comp...
In our increasingly connected and open World, randomness has become an endangered species. We may so...
Randomness is a fundamental property of human behavior. It occurs both in the form of intrinsic rand...
Complexity is a hallmark of intelligent behavior consisting both of regular patterns and random vari...
The human ability for random-sequence generation (RSG) is limited but improves in a competitive game...
Random number generators have direct applications in information security, online gaming, gambling, ...
Morra is a 3,000-years-old hand game of prediction and numbers. The two players reveal their hand si...
The players’ dissatisfaction in randomness due to their biases is the major problem of game’s develo...
In our more and more connected and open World randomness has become an endangered species. We may so...
Elements of randomness are a common factor inmodern digital games, from simple rolls of a die tocomp...
Massive growth of data and communication encryption has created growing need for non-predictable, ra...
This paper is about performance assessment in serious games. We conceive serious gaming as a process...
Intelligence is often related to the behavioural complexity an agent can generate. For example, when...
This paper presents results from an experiment studying a two-person 4x4 pure coordination game. We ...
This paper presents results from an experiment studying a two-person 4x4 pure coordination game. We ...
International audienceWe consider two-player zero-sum games on graphs. These games can be classified...
In our increasingly connected and open World, randomness has become an endangered species. We may so...
Randomness is a fundamental property of human behavior. It occurs both in the form of intrinsic rand...
Complexity is a hallmark of intelligent behavior consisting both of regular patterns and random vari...
The human ability for random-sequence generation (RSG) is limited but improves in a competitive game...
Random number generators have direct applications in information security, online gaming, gambling, ...
Morra is a 3,000-years-old hand game of prediction and numbers. The two players reveal their hand si...
The players’ dissatisfaction in randomness due to their biases is the major problem of game’s develo...
In our more and more connected and open World randomness has become an endangered species. We may so...
Elements of randomness are a common factor inmodern digital games, from simple rolls of a die tocomp...
Massive growth of data and communication encryption has created growing need for non-predictable, ra...
This paper is about performance assessment in serious games. We conceive serious gaming as a process...
Intelligence is often related to the behavioural complexity an agent can generate. For example, when...
This paper presents results from an experiment studying a two-person 4x4 pure coordination game. We ...
This paper presents results from an experiment studying a two-person 4x4 pure coordination game. We ...
International audienceWe consider two-player zero-sum games on graphs. These games can be classified...
In our increasingly connected and open World, randomness has become an endangered species. We may so...
Randomness is a fundamental property of human behavior. It occurs both in the form of intrinsic rand...
Complexity is a hallmark of intelligent behavior consisting both of regular patterns and random vari...