<p>(A) Virtual tools in an uncrossed posture: the small balls on the upper and lower part of the tools are the visual distractors. They are presented simultaneously with the vibrotactile stimuli to distract the participants. They can be presented at the same positions as the vibrotactile stimuli (congruent) or at different positions (incongruent). (B) Virtual tools in a crossed posture: The big balls in the middle of the tools have two functions. First they indicate that the CCE phase is finished. Second they indicate the position to locate the tools to keep the distance between each tool constant. The big cross in the middle of the tools is the fixation point. (C, D) A cable driven haptic device (the Da Vinci Simulator) with a large worksp...
Despite the extensive use of visual and audio feedback in Virtual Reality experiences, it is possibl...
International audienceProper integration of sensory cues facilitates 3D user interaction within virt...
Virtual Reality (VR) has shown its great potential from the video game industry to scientific resear...
In this study, a haptic device is proposed for virtual reality (VR) applications. The proposed hapti...
Perception in natural environments is inseparably linked to motor action. In fact, we consider actio...
Clinical Researcha haptic VR system (5). The task was designed to mimic real access opening and to r...
Psychophysical experiments were conducted in order to determine the impact of manipu-lated visual in...
BSC1004 Strategies for using virtual reality 2 Immersive virtual reality systems employing head-mou...
The study of human perception has evolved from examining simple tasks executed in reduced laboratory...
An object-oriented event-driven immersive Virtual environment is described for the creation of virtu...
The use of haptic devices in Virtual Reality applications makes the interaction with the digital obj...
In virtual environments, the user cannot touch or feel the virtual objects. A straightforward way to...
Proper integration of sensory cues facilitates 3D user interaction within virtual environments (VEs)...
In virtual environments, the user cannot touch or feel the virtual objects. A straightforward way to...
The study of human perception has evolved from examining simple tasks executed in reduced laboratory...
Despite the extensive use of visual and audio feedback in Virtual Reality experiences, it is possibl...
International audienceProper integration of sensory cues facilitates 3D user interaction within virt...
Virtual Reality (VR) has shown its great potential from the video game industry to scientific resear...
In this study, a haptic device is proposed for virtual reality (VR) applications. The proposed hapti...
Perception in natural environments is inseparably linked to motor action. In fact, we consider actio...
Clinical Researcha haptic VR system (5). The task was designed to mimic real access opening and to r...
Psychophysical experiments were conducted in order to determine the impact of manipu-lated visual in...
BSC1004 Strategies for using virtual reality 2 Immersive virtual reality systems employing head-mou...
The study of human perception has evolved from examining simple tasks executed in reduced laboratory...
An object-oriented event-driven immersive Virtual environment is described for the creation of virtu...
The use of haptic devices in Virtual Reality applications makes the interaction with the digital obj...
In virtual environments, the user cannot touch or feel the virtual objects. A straightforward way to...
Proper integration of sensory cues facilitates 3D user interaction within virtual environments (VEs)...
In virtual environments, the user cannot touch or feel the virtual objects. A straightforward way to...
The study of human perception has evolved from examining simple tasks executed in reduced laboratory...
Despite the extensive use of visual and audio feedback in Virtual Reality experiences, it is possibl...
International audienceProper integration of sensory cues facilitates 3D user interaction within virt...
Virtual Reality (VR) has shown its great potential from the video game industry to scientific resear...