In this study, a haptic device is proposed for virtual reality (VR) applications. The proposed haptic device is linked to the bundle controller of a VR device. The device proposed in this study is a force-feedback device that focuses on the sensation felt by the hand rather than the feeling of the tool colliding with the object. The device provides sensations of centrifugal or inertial forces due to the weight of the tool when the user swings the tool and the sensation of a reaction force when the user stabs or pokes an object with the tool. The force generated by a haptic device of the linked type was measured and examined to determine whether a sensation of actually using a tool in the virtual environment was provided. In addition, we con...
Virtual Reality (VR) is a multifaceted area with great potential from pure entertainment to scienti ...
Since the later 1990s research into Immersion, Presence and Interactivity in the context of digital ...
International audienceThe simulation of grasping operations in virtual reality (VR) is required for ...
Abstract Haptic devices have been applied in interactive operation to perform contact tasks. To expl...
Although technological advancements brought us increasingly realistic virtual experiences, Virtual R...
Virtual Reality (VR) has been around for more than fifty years but the technology hasn’t reached pra...
Since Virtual Environments (VE) have facilitated new dimensions of human-computer-interaction, many ...
In virtual environments, the user cannot touch or feel the virtual objects. A straightforward way to...
Current virtual reality (VR) technology is mainly based on visual and auditive modalities. Kinesthet...
In virtual environments, the user cannot touch or feel the virtual objects. A straightforward way to...
International audienceThis work examines whether pseudo-haptic experiences can be achieved using a g...
Figure 1: Visuo-haptic manipulation as enabled by our novel approach called the “Virtual Mitten”. Ea...
Kinesthetic or dynamic touch involves the use of muscle sensitivity to perceive mechanical propertie...
Kinesthetic or dynamic touch involves the use of muscle sensitivity to perceive mechanical propertie...
Virtual reality techniques provide a unique new way to interact with three-dimensional digital objec...
Virtual Reality (VR) is a multifaceted area with great potential from pure entertainment to scienti ...
Since the later 1990s research into Immersion, Presence and Interactivity in the context of digital ...
International audienceThe simulation of grasping operations in virtual reality (VR) is required for ...
Abstract Haptic devices have been applied in interactive operation to perform contact tasks. To expl...
Although technological advancements brought us increasingly realistic virtual experiences, Virtual R...
Virtual Reality (VR) has been around for more than fifty years but the technology hasn’t reached pra...
Since Virtual Environments (VE) have facilitated new dimensions of human-computer-interaction, many ...
In virtual environments, the user cannot touch or feel the virtual objects. A straightforward way to...
Current virtual reality (VR) technology is mainly based on visual and auditive modalities. Kinesthet...
In virtual environments, the user cannot touch or feel the virtual objects. A straightforward way to...
International audienceThis work examines whether pseudo-haptic experiences can be achieved using a g...
Figure 1: Visuo-haptic manipulation as enabled by our novel approach called the “Virtual Mitten”. Ea...
Kinesthetic or dynamic touch involves the use of muscle sensitivity to perceive mechanical propertie...
Kinesthetic or dynamic touch involves the use of muscle sensitivity to perceive mechanical propertie...
Virtual reality techniques provide a unique new way to interact with three-dimensional digital objec...
Virtual Reality (VR) is a multifaceted area with great potential from pure entertainment to scienti ...
Since the later 1990s research into Immersion, Presence and Interactivity in the context of digital ...
International audienceThe simulation of grasping operations in virtual reality (VR) is required for ...