The study of human perception has evolved from examining simple tasks executed in reduced laboratory conditions to the examination of complex, real-world behaviors. Virtual environments represent the next evolutionary step by allowing full stimulus control and repeatability for human subjects, and a testbed for evaluating models of human behavior. Visual resolution varies dramatically across the visual field, dropping orders of magnitude from central to peripheral vision. Humans move their gaze about a scene several times every second, projecting taskcritical areas of the scene onto the central retina. These eye movements are made even when the immediate task does not require high spatial resolution. Such “attentionally-driven” eye movement...
This work aims to create a virtual reality (VR) representation of Ravens progressive matrices (RPM) ...
For efficient collaboration between participants, eye gaze is seen as being critical for interaction...
International audienceA central question in cognitive sciences is how behaviors adapted to the situa...
The study of human perception has evolved from examining simple tasks executed in reduced laboratory...
The study of human perception has evolved from examining simple tasks executed in reduced laboratory...
The intent of this paper is to provide an introduction into the bourgeoning field of eye tracking in...
In the Perception and Action in Virtual Environments research group, our aim is to investigate human...
Virtual reality technologies known since the 1990s have virtually disappeared. They have been replac...
This article reports a first attempt to assess the cognitive processing that takes place in virtual ...
This thesis suggests that new tools and technology can be used for production of relevant data and i...
Virtual reality (VR) systems offer a powerful tool for human behavior research. The ability to creat...
Virtual reality (VR) enables the simulation of worlds in a computer-generated environment. Over the ...
This thesis presents the development of an eye tracking system for the control of cameras in real or...
Virtual reality (VR) is not a new technology but has been in development for decades, driven by adva...
More and more immersive environments are developed to provide support for learning or training purpo...
This work aims to create a virtual reality (VR) representation of Ravens progressive matrices (RPM) ...
For efficient collaboration between participants, eye gaze is seen as being critical for interaction...
International audienceA central question in cognitive sciences is how behaviors adapted to the situa...
The study of human perception has evolved from examining simple tasks executed in reduced laboratory...
The study of human perception has evolved from examining simple tasks executed in reduced laboratory...
The intent of this paper is to provide an introduction into the bourgeoning field of eye tracking in...
In the Perception and Action in Virtual Environments research group, our aim is to investigate human...
Virtual reality technologies known since the 1990s have virtually disappeared. They have been replac...
This article reports a first attempt to assess the cognitive processing that takes place in virtual ...
This thesis suggests that new tools and technology can be used for production of relevant data and i...
Virtual reality (VR) systems offer a powerful tool for human behavior research. The ability to creat...
Virtual reality (VR) enables the simulation of worlds in a computer-generated environment. Over the ...
This thesis presents the development of an eye tracking system for the control of cameras in real or...
Virtual reality (VR) is not a new technology but has been in development for decades, driven by adva...
More and more immersive environments are developed to provide support for learning or training purpo...
This work aims to create a virtual reality (VR) representation of Ravens progressive matrices (RPM) ...
For efficient collaboration between participants, eye gaze is seen as being critical for interaction...
International audienceA central question in cognitive sciences is how behaviors adapted to the situa...