<p>‘Best’ rule - players imitate the best player (i.e. the neighbor with the highest payoff). ‘Best Myopic’ rule - players imitate the best player with probability and a randomly chosen neighbor with probability . ‘Best Fermi’ rule - the best player is imitated with a probability given by a particular form of Fermi function. Averaged values for 100 runs are observed after 500 game rounds.</p
Form A to D the game B is respectively, Snow Drift, Battle of the Sexes, Leader, and Stag hunt game....
<p>(a) Results on the square lattice with 4-player neighborhood and synchronous updating; (b) Result...
The emergence of Grim Trigger as the dominant strategy in the Iterated Prisoner Dilemma (IPD) on a s...
<p>Left: probability of switching to another strategy depending on the payoff differences for both t...
<p>(a) Results on the square lattice with 4-player neighborhood and synchronous updating; (b) Result...
<p>Experimental -transition intervals for , and . The game starts with 50% -players randomly distri...
This paper analyzes the equilibrium play of individuals that are randomly matched to play a contest ...
Based on a continuous mixed strategy game model considering the memory mechanism and the uncertainty...
Individuals belonging to two large populations are repeatedly randomly matched to play a cyclic $2\t...
Evolutionary game dynamics describe not only frequency-dependent genetic evolution, but also cultura...
Evolutionary game dynamics describe not only frequency-dependent genetic evolution, but also cultura...
Evolutionary game dynamics describe not only frequency-dependent genetic evolution, but also cultura...
Individuals belonging to two large populations are repeatedly randomly matched to play a cyclic $2\t...
<p>In the first row, we plot the estimated probability of getting at least rank changes as a funct...
As the driving force of the evolutionary game, the strategy update mechanism is crucial to the evolu...
Form A to D the game B is respectively, Snow Drift, Battle of the Sexes, Leader, and Stag hunt game....
<p>(a) Results on the square lattice with 4-player neighborhood and synchronous updating; (b) Result...
The emergence of Grim Trigger as the dominant strategy in the Iterated Prisoner Dilemma (IPD) on a s...
<p>Left: probability of switching to another strategy depending on the payoff differences for both t...
<p>(a) Results on the square lattice with 4-player neighborhood and synchronous updating; (b) Result...
<p>Experimental -transition intervals for , and . The game starts with 50% -players randomly distri...
This paper analyzes the equilibrium play of individuals that are randomly matched to play a contest ...
Based on a continuous mixed strategy game model considering the memory mechanism and the uncertainty...
Individuals belonging to two large populations are repeatedly randomly matched to play a cyclic $2\t...
Evolutionary game dynamics describe not only frequency-dependent genetic evolution, but also cultura...
Evolutionary game dynamics describe not only frequency-dependent genetic evolution, but also cultura...
Evolutionary game dynamics describe not only frequency-dependent genetic evolution, but also cultura...
Individuals belonging to two large populations are repeatedly randomly matched to play a cyclic $2\t...
<p>In the first row, we plot the estimated probability of getting at least rank changes as a funct...
As the driving force of the evolutionary game, the strategy update mechanism is crucial to the evolu...
Form A to D the game B is respectively, Snow Drift, Battle of the Sexes, Leader, and Stag hunt game....
<p>(a) Results on the square lattice with 4-player neighborhood and synchronous updating; (b) Result...
The emergence of Grim Trigger as the dominant strategy in the Iterated Prisoner Dilemma (IPD) on a s...