This paper analyzes the equilibrium play of individuals that are randomly matched to play a contest where the dominant action changes over time. Under myopic decision making, players adopt imitation strategies similar to those observed in evolutionary models with sampling from past play in the population. If the players are patient, equilibrium strategies display elements of experimentation in addition to imitation. If the changes in the environment are infrequent enough, these strategies succeed in coordinating almost all of the players on the dominant action almost all of the time. The myopic rules, on the other hand, result in miscoordination for a positive fraction of time. Journal of Economic Literature Classification Numbers: C73, D83...
The paper considers a model of imitation in the context of Cournot oligopoly. Purely imitative behav...
Imitation-based behaviors are considered in economics with significant contributions in reference to...
We consider a learning dynamic in which players imitate and better reply. Sufficient conditions are ...
In the rank of behavioral rules, imitation-based heuristics has received special attention in econom...
In the rank of behavioral rules, imitation-based heuristics has received special attention in econom...
none2noIn the rank of behavioral rules, imitation-based heuristics has received special attention in...
We model a learning dynamic in which players imitate and innovate. Of interest is to question wheth...
We model a learning dynamic in which players imitate and innovate. Of interest is to question whethe...
This paper investigates a deterministic evolutionary process governing the adoption of strate-gies f...
In the rank of behavioral rules, imitation-based heuristics have received special attention in econo...
In the rank of behavioral rules, imitation-based heuristics have received special attention in econo...
In an experimental standard Cournot oligopoly we test the importance of models of behaviour characte...
In both economic and evolutionary theories of games, two general classes of evolution can be identif...
In both economic and evolutionary theories of games, two general classes of evolution can be identif...
In both economic and evolutionary theories of games, two general classes of evolution can be identif...
The paper considers a model of imitation in the context of Cournot oligopoly. Purely imitative behav...
Imitation-based behaviors are considered in economics with significant contributions in reference to...
We consider a learning dynamic in which players imitate and better reply. Sufficient conditions are ...
In the rank of behavioral rules, imitation-based heuristics has received special attention in econom...
In the rank of behavioral rules, imitation-based heuristics has received special attention in econom...
none2noIn the rank of behavioral rules, imitation-based heuristics has received special attention in...
We model a learning dynamic in which players imitate and innovate. Of interest is to question wheth...
We model a learning dynamic in which players imitate and innovate. Of interest is to question whethe...
This paper investigates a deterministic evolutionary process governing the adoption of strate-gies f...
In the rank of behavioral rules, imitation-based heuristics have received special attention in econo...
In the rank of behavioral rules, imitation-based heuristics have received special attention in econo...
In an experimental standard Cournot oligopoly we test the importance of models of behaviour characte...
In both economic and evolutionary theories of games, two general classes of evolution can be identif...
In both economic and evolutionary theories of games, two general classes of evolution can be identif...
In both economic and evolutionary theories of games, two general classes of evolution can be identif...
The paper considers a model of imitation in the context of Cournot oligopoly. Purely imitative behav...
Imitation-based behaviors are considered in economics with significant contributions in reference to...
We consider a learning dynamic in which players imitate and better reply. Sufficient conditions are ...