<p>(a) the colored game produced no gains of knowledge, (b) the circular game produced positive knowledge gains only in counting and identification, and (c) the numbered game produced knowledge gains in all four measures.</p
Each row corresponds to one game type. Across all game types, the reward probabilities were 20% if t...
Since playing games is commonly used as a teaching method in business and in economics, students can...
Abstract. In games with incomplete information, more informa-tion to a player implies a broader stra...
Every game is a serious one, i.e., every game is appropriate for some learning. How it works and wha...
We call into question game theory, as a account of how people play two player zero-sum games. Eviden...
In a game of perfect information, players are fully informed about the current game position. In gam...
It was argued recently that number line based training supports the development of conceptual ration...
Learning to learn is a basic foundation of life and necessary for evolution. The ability to show the...
Learning to learn is a basic foundation of life and necessary for evolution. The ability to show the...
We study beliefs and choices in a repeated normal-form game. In addition to a baseline treatment wit...
We provide a self-contained, selective overview of the literature on the role of knowledge and belie...
This paper explores the extent to which people learn in repeated games without feedback, and the ext...
We introduce a novel approach to measuring how humans learn based on techniques from information the...
each other through interaction. A typical example is game: players learn and adapt to the opponent t...
Game theory is a theory of strategic interaction. That is to say, it is a theory of rational behavi...
Each row corresponds to one game type. Across all game types, the reward probabilities were 20% if t...
Since playing games is commonly used as a teaching method in business and in economics, students can...
Abstract. In games with incomplete information, more informa-tion to a player implies a broader stra...
Every game is a serious one, i.e., every game is appropriate for some learning. How it works and wha...
We call into question game theory, as a account of how people play two player zero-sum games. Eviden...
In a game of perfect information, players are fully informed about the current game position. In gam...
It was argued recently that number line based training supports the development of conceptual ration...
Learning to learn is a basic foundation of life and necessary for evolution. The ability to show the...
Learning to learn is a basic foundation of life and necessary for evolution. The ability to show the...
We study beliefs and choices in a repeated normal-form game. In addition to a baseline treatment wit...
We provide a self-contained, selective overview of the literature on the role of knowledge and belie...
This paper explores the extent to which people learn in repeated games without feedback, and the ext...
We introduce a novel approach to measuring how humans learn based on techniques from information the...
each other through interaction. A typical example is game: players learn and adapt to the opponent t...
Game theory is a theory of strategic interaction. That is to say, it is a theory of rational behavi...
Each row corresponds to one game type. Across all game types, the reward probabilities were 20% if t...
Since playing games is commonly used as a teaching method in business and in economics, students can...
Abstract. In games with incomplete information, more informa-tion to a player implies a broader stra...