<p>(a) The obstacle as seen during full-vision trials or from inside the viewing window. (b) The thin, red line marking the location of the front edge of the obstacle as seen from outside the viewing window in Experiment 1. When the subject was outside of the viewing window in Experiment 2, there was no line indicating the obstacle’s location. (c) The subjects’ virtual feet were visible when the subject looked down.</p
Walking interfaces offer advantages in navigation of VE systems over other types of locomotion. Howe...
<p>How individuals were seated, the two monitor positions (sideways and straight ahead), and example...
<p>Screenshot of a directional-cue trial (A), screenshot of a positional-cue trial (B), schematic of...
<p>A) Detail of the virtual environment seen by participants. B) Top-down view of the initial sectio...
The present study investigated differences in the pickup of information about the size and location ...
<p>Screenshot of the virtual environment viewed from the participant’s standing location and schemat...
Within the simulated rooms, the gray-shaded areas were not visible to the observer.</p
<p>(a) Example display of the virtual environment during the encoding phase of an experimental trial...
Virtual environments provide controllable, compelling, and immersive experiences to users and will l...
(A) A human subject wears a head mounted display (HMD) and trackers for eyes, head, and body. (B) Th...
<p>Obstacles are shown in black, start position on the bottom center (blue) and the goal position at...
<p>The participant was exposed to optic flow in a three-screen wide field-of-view virtual reality en...
<p>Typical subject setup is shown (left). All subjects walked on the same physical beam for all thre...
Comparing human performance in a virtual environment (VE) with performance in the real world can pro...
The aim of this study was to investigate the role of visual information in the control of walking ov...
Walking interfaces offer advantages in navigation of VE systems over other types of locomotion. Howe...
<p>How individuals were seated, the two monitor positions (sideways and straight ahead), and example...
<p>Screenshot of a directional-cue trial (A), screenshot of a positional-cue trial (B), schematic of...
<p>A) Detail of the virtual environment seen by participants. B) Top-down view of the initial sectio...
The present study investigated differences in the pickup of information about the size and location ...
<p>Screenshot of the virtual environment viewed from the participant’s standing location and schemat...
Within the simulated rooms, the gray-shaded areas were not visible to the observer.</p
<p>(a) Example display of the virtual environment during the encoding phase of an experimental trial...
Virtual environments provide controllable, compelling, and immersive experiences to users and will l...
(A) A human subject wears a head mounted display (HMD) and trackers for eyes, head, and body. (B) Th...
<p>Obstacles are shown in black, start position on the bottom center (blue) and the goal position at...
<p>The participant was exposed to optic flow in a three-screen wide field-of-view virtual reality en...
<p>Typical subject setup is shown (left). All subjects walked on the same physical beam for all thre...
Comparing human performance in a virtual environment (VE) with performance in the real world can pro...
The aim of this study was to investigate the role of visual information in the control of walking ov...
Walking interfaces offer advantages in navigation of VE systems over other types of locomotion. Howe...
<p>How individuals were seated, the two monitor positions (sideways and straight ahead), and example...
<p>Screenshot of a directional-cue trial (A), screenshot of a positional-cue trial (B), schematic of...