Walking interfaces offer advantages in navigation of VE systems over other types of locomotion. However, VR helmets have the disadvantage that users cannot see their immediate surroundings. Our publication describes the prototypical implementation of a virtual environment (VE) system, capable of detecting possible obstacles using an RGB-D sensor. In order to warn users of potential collisions with real objects while they are moving throughout the VE tracking area, we designed 4 different visual warning metaphors: Placeholder, Rubber Band, Color Indicator and Arrow. A small pilot study was carried out in which the participants had to solve a simple task and avoid any arbitrarily placed physical obstacles when crossing the virtual scene. Our ...
Virtual navigation should be as similar as possible to how we move in the real world, however the li...
This paper presents an interactive technique for moving through an immersive virtual environment (or...
This dissertation is focused on using Virtual Reality to study pedestrian wayfinding behaviour in bu...
Walking interfaces offer advantages in navigation of VE systems over other types of locomotion. Howe...
We present results of a preliminary study on our planned system for the detection of obstacles in th...
We present results of a preliminary study on our planned system for the detection of obstacles in th...
With this generation of devices, Virtual Reality (VR) has actually made it into the living rooms of ...
With this generation of devices, virtual reality (VR) has actually made it into the living rooms of ...
Currently, immersive virtual reality is experienced through head-mounted displays while the user is ...
Augmented reality (AR) is becoming increasingly popular due to its numerous applications. This is es...
International audienceValidating that a real user can correctly perceive the motion of a virtual hum...
International audienceNavigating in virtual environments requires using some locomotion interfaces, ...
Daily activities require agents to interact with each other, such as during collision avoidance. The...
Walking is usually considered the most natural form of self-motion in a virtual environment (VE). Ho...
University of Minnesota Ph.D. dissertation. May 2016. Major: Computer Science. Advisor: Victoria In...
Virtual navigation should be as similar as possible to how we move in the real world, however the li...
This paper presents an interactive technique for moving through an immersive virtual environment (or...
This dissertation is focused on using Virtual Reality to study pedestrian wayfinding behaviour in bu...
Walking interfaces offer advantages in navigation of VE systems over other types of locomotion. Howe...
We present results of a preliminary study on our planned system for the detection of obstacles in th...
We present results of a preliminary study on our planned system for the detection of obstacles in th...
With this generation of devices, Virtual Reality (VR) has actually made it into the living rooms of ...
With this generation of devices, virtual reality (VR) has actually made it into the living rooms of ...
Currently, immersive virtual reality is experienced through head-mounted displays while the user is ...
Augmented reality (AR) is becoming increasingly popular due to its numerous applications. This is es...
International audienceValidating that a real user can correctly perceive the motion of a virtual hum...
International audienceNavigating in virtual environments requires using some locomotion interfaces, ...
Daily activities require agents to interact with each other, such as during collision avoidance. The...
Walking is usually considered the most natural form of self-motion in a virtual environment (VE). Ho...
University of Minnesota Ph.D. dissertation. May 2016. Major: Computer Science. Advisor: Victoria In...
Virtual navigation should be as similar as possible to how we move in the real world, however the li...
This paper presents an interactive technique for moving through an immersive virtual environment (or...
This dissertation is focused on using Virtual Reality to study pedestrian wayfinding behaviour in bu...