Mesh chartification is an important tool for processing meshes in various applications. In this paper, we present a novel feature sensitive mesh chartification technique that can handle huge meshes with limited main memory. Our technique adapts the mesh chartification approach using Lloyd-Max quantization to out-of-core processing. While the previous approach updates chartification globally at each iteration of Lloyd-Max quantization, we propose a local update algorithm where only a part of the chartification is processed at a time. By repeating the local updates, we can obtain a chartification of a huge mesh that cannot fit into the main memory. We verify the accuracy of the serialized local updates by comparing the results with the global...
AbstractMeshes with (recursive) subdivision connectivity, such as subdivision surfaces, are increasi...
86 p.Thesis (Ph.D.)--University of Illinois at Urbana-Champaign, 2005.Polygonal meshes are easily th...
We present a software architecture for distributing and rendering gigantic 3D triangle meshes on com...
or from large scale CAD applications easily reach sizes of several gigabytes and do not fit in the a...
Previous mesh compression techniques provide decent properties such as high compression ratio, progr...
The constantly increasing complexity of polygonal models in interactive applications poses two major...
The constantly increasing complexity of polygonal models in interactive applications poses two major...
In this paper, a simple and efficient algorithm is proposed for manifold-guaranteed out-of-core simp...
We develop a distributed algorithm to compute feature-aligned poly-square maps for large-scale 2D ge...
We describe an efficient technique for out-of-core construction and accurate view-dependent visualiz...
Traditional mesh simplification and multiresolution methods cannot work on large models whose data s...
In this paper, we propose a viewer for huge point-sampled models by combining out-of-core technologi...
In this paper, we present an approach for managing very large three-dimensional polygonal models in ...
It's advantageous for computational scientists to have the capability to perform interactive visuali...
We describe an efficient technique for out-of-core construction and accurate view-dependent visualiz...
AbstractMeshes with (recursive) subdivision connectivity, such as subdivision surfaces, are increasi...
86 p.Thesis (Ph.D.)--University of Illinois at Urbana-Champaign, 2005.Polygonal meshes are easily th...
We present a software architecture for distributing and rendering gigantic 3D triangle meshes on com...
or from large scale CAD applications easily reach sizes of several gigabytes and do not fit in the a...
Previous mesh compression techniques provide decent properties such as high compression ratio, progr...
The constantly increasing complexity of polygonal models in interactive applications poses two major...
The constantly increasing complexity of polygonal models in interactive applications poses two major...
In this paper, a simple and efficient algorithm is proposed for manifold-guaranteed out-of-core simp...
We develop a distributed algorithm to compute feature-aligned poly-square maps for large-scale 2D ge...
We describe an efficient technique for out-of-core construction and accurate view-dependent visualiz...
Traditional mesh simplification and multiresolution methods cannot work on large models whose data s...
In this paper, we propose a viewer for huge point-sampled models by combining out-of-core technologi...
In this paper, we present an approach for managing very large three-dimensional polygonal models in ...
It's advantageous for computational scientists to have the capability to perform interactive visuali...
We describe an efficient technique for out-of-core construction and accurate view-dependent visualiz...
AbstractMeshes with (recursive) subdivision connectivity, such as subdivision surfaces, are increasi...
86 p.Thesis (Ph.D.)--University of Illinois at Urbana-Champaign, 2005.Polygonal meshes are easily th...
We present a software architecture for distributing and rendering gigantic 3D triangle meshes on com...