86 p.Thesis (Ph.D.)--University of Illinois at Urbana-Champaign, 2005.Polygonal meshes are easily the most common surface representation currently employed in computer graphics, finding application in fields as diverse as the visual arts and scientific computation. Technological advances in the areas of three-dimensional scanning, digital storage, and computer processing speeds have enabled the acquisition of geometric meshes of unprecedented size and detail. Too large to fit in-core on most computing systems, these meshes have sizes that exceed the address space of many conventional operating systems. Efficient processing of these meshes requires fundamentally new algorithms, designed specifically for scalability. This dissertation describ...
A rapidly growing computer graphics community has contributed to dramatic increase in complexity wit...
We describe a multiresolution representation for meshes based on subdivision, which is a natural ext...
This thesis deals with rendering of large scale terrain. The first part describes theory of terrain ...
86 p.Thesis (Ph.D.)--University of Illinois at Urbana-Champaign, 2005.Polygonal meshes are easily th...
In this paper, we present a novel approach for rendering of very large polygonal meshes consisting o...
In Geometry Processing, a field which has developed during the last ten years, concepts from applied...
We describe an efficient technique for out-of-core construction and accurate view-dependent visualiz...
Journal ArticleThis paper describes a data parallel method for polygon rendering on a massively para...
We describe a multiresolution representation for meshes based on subdivision, which is a natural ext...
International audienceIn recent years, multiresolution modeling has proved to be valuable in 3D geom...
The entire dissertation/thesis text is included in the research.pdf file; the official abstract appe...
Le but de notre travail est d’accélérer les méthodes de visualisation afin d’obtenir un rendu intera...
We present a system for rendering very complex 3D models at interactive rates. We select a subset of...
Previous algorithms for view-dependent level of detail provide local mesh refinements either at the ...
Multiresolution analysis has been proposed as a basic tool supporting compression, progressive trans...
A rapidly growing computer graphics community has contributed to dramatic increase in complexity wit...
We describe a multiresolution representation for meshes based on subdivision, which is a natural ext...
This thesis deals with rendering of large scale terrain. The first part describes theory of terrain ...
86 p.Thesis (Ph.D.)--University of Illinois at Urbana-Champaign, 2005.Polygonal meshes are easily th...
In this paper, we present a novel approach for rendering of very large polygonal meshes consisting o...
In Geometry Processing, a field which has developed during the last ten years, concepts from applied...
We describe an efficient technique for out-of-core construction and accurate view-dependent visualiz...
Journal ArticleThis paper describes a data parallel method for polygon rendering on a massively para...
We describe a multiresolution representation for meshes based on subdivision, which is a natural ext...
International audienceIn recent years, multiresolution modeling has proved to be valuable in 3D geom...
The entire dissertation/thesis text is included in the research.pdf file; the official abstract appe...
Le but de notre travail est d’accélérer les méthodes de visualisation afin d’obtenir un rendu intera...
We present a system for rendering very complex 3D models at interactive rates. We select a subset of...
Previous algorithms for view-dependent level of detail provide local mesh refinements either at the ...
Multiresolution analysis has been proposed as a basic tool supporting compression, progressive trans...
A rapidly growing computer graphics community has contributed to dramatic increase in complexity wit...
We describe a multiresolution representation for meshes based on subdivision, which is a natural ext...
This thesis deals with rendering of large scale terrain. The first part describes theory of terrain ...