In this paper we seek to empirically study the use of location-awareness of others in the context of mobile collaboration. We report on a field experiment carried out using a pervasive game we developed called CatchBob!. Using both quantitative and qualitative data, we show the underwhelming effects of automating location-awareness. Our results indeed shows that automating this process does not necessarily improve the task performance and that it can be detrimental to socio-cognitive processes involved in collaboration such as communication or the modeling of partners’ intents. The paper concludes with some potential impacts for location-based application practitioners
We study a collaborative location-based game in which groups of 'lions' hunt together on a virtual s...
Collaborative learning traditionally relies on the arrangement of space and physical artifacts to me...
With the increasing popularity of mobile video games, game designers and developers are starting to ...
The importance of space and place in collaborative practices has been strengthened with the ubiquito...
We present a study of people’s use of positional information as part of a collaborative location-ba...
Along in their history, humans never ceased to create techniques and tools for observing their envir...
Working Draft, not to be quoted without permission This paper presents a case study of the uses in J...
This paper was published in the peer-reviewed journal Personal and Ubiquitous Computing 15 (1) and p...
This paper reports on four experimental studies concerning regard to how people use space so as to s...
Abstract Background: It can be difficult to capture the subtleties of social behavior during gamepl...
This paper, based on a reflective approach, presents several insights and lessons learned from the d...
We report on our experiences with building and deploying a collaborative location-based mobile game....
Building ubiquitous applications that exploit location requires integrating underlying infrastructur...
Emerging technologies such as location-awareness devices have the potential to significantly impact ...
Collaborative learning traditionally relies on the arrangement of space and physical artifacts to me...
We study a collaborative location-based game in which groups of 'lions' hunt together on a virtual s...
Collaborative learning traditionally relies on the arrangement of space and physical artifacts to me...
With the increasing popularity of mobile video games, game designers and developers are starting to ...
The importance of space and place in collaborative practices has been strengthened with the ubiquito...
We present a study of people’s use of positional information as part of a collaborative location-ba...
Along in their history, humans never ceased to create techniques and tools for observing their envir...
Working Draft, not to be quoted without permission This paper presents a case study of the uses in J...
This paper was published in the peer-reviewed journal Personal and Ubiquitous Computing 15 (1) and p...
This paper reports on four experimental studies concerning regard to how people use space so as to s...
Abstract Background: It can be difficult to capture the subtleties of social behavior during gamepl...
This paper, based on a reflective approach, presents several insights and lessons learned from the d...
We report on our experiences with building and deploying a collaborative location-based mobile game....
Building ubiquitous applications that exploit location requires integrating underlying infrastructur...
Emerging technologies such as location-awareness devices have the potential to significantly impact ...
Collaborative learning traditionally relies on the arrangement of space and physical artifacts to me...
We study a collaborative location-based game in which groups of 'lions' hunt together on a virtual s...
Collaborative learning traditionally relies on the arrangement of space and physical artifacts to me...
With the increasing popularity of mobile video games, game designers and developers are starting to ...