Working Draft, not to be quoted without permission This paper presents a case study of the uses in Japan of a multiplayer location-aware mobile game in which users must gather sets of related objects that are both 'virtual ' and localized. The key feature is a virtual onscreen map which is continuously reset with each server request and which features geo-localized players and virtual objects within a radius of 500 meters. This particular interface therefore allows players to 'see ' the location of other players onscreen and assess their mutual proximity. We analyse how these features are exploited by participants to accomplish collaboratively four types of specific encounters, that may be characteristic of location-awar...
With the increasing popularity of mobile video games, game designers and developers are starting to ...
In location-based games, the game narrative can influence the players’ movement within the city. The...
Computer and video gaming is often subject to the accusation of causing a lazy and antisocial genera...
Location-based mobile multiplayer games can offer a unique and intensive game experience. Three sphe...
<p>We report a comparative ethnographic study of a proximity-based mobile video game (Dragon Quest...
In this paper we seek to empirically study the use of location-awareness of others in the context of...
The importance of space and place in collaborative practices has been strengthened with the ubiquito...
Virtually all multiplayer location-based games require the players to meet in the same geographic pl...
We study a collaborative location-based game in which groups of 'lions' hunt together on a virtual s...
Abstract Background: It can be difficult to capture the subtleties of social behavior during gamepl...
Recent advances in Augmented Reality (AR) technology and its potential has made lots of headlines in...
We introduce a location–based game called Feeding Yoshi that provides an example of seamful design, ...
With the increasing popularity of mobile video games, game designers and developers are starting to ...
Users of electronic communication tools in the form of stationary computers, laptops, mobile phones ...
\u3cp\u3eWith the increasing popularity of mobile video games, game designers and developers are sta...
With the increasing popularity of mobile video games, game designers and developers are starting to ...
In location-based games, the game narrative can influence the players’ movement within the city. The...
Computer and video gaming is often subject to the accusation of causing a lazy and antisocial genera...
Location-based mobile multiplayer games can offer a unique and intensive game experience. Three sphe...
<p>We report a comparative ethnographic study of a proximity-based mobile video game (Dragon Quest...
In this paper we seek to empirically study the use of location-awareness of others in the context of...
The importance of space and place in collaborative practices has been strengthened with the ubiquito...
Virtually all multiplayer location-based games require the players to meet in the same geographic pl...
We study a collaborative location-based game in which groups of 'lions' hunt together on a virtual s...
Abstract Background: It can be difficult to capture the subtleties of social behavior during gamepl...
Recent advances in Augmented Reality (AR) technology and its potential has made lots of headlines in...
We introduce a location–based game called Feeding Yoshi that provides an example of seamful design, ...
With the increasing popularity of mobile video games, game designers and developers are starting to ...
Users of electronic communication tools in the form of stationary computers, laptops, mobile phones ...
\u3cp\u3eWith the increasing popularity of mobile video games, game designers and developers are sta...
With the increasing popularity of mobile video games, game designers and developers are starting to ...
In location-based games, the game narrative can influence the players’ movement within the city. The...
Computer and video gaming is often subject to the accusation of causing a lazy and antisocial genera...