The practice of utilizing gameful design elements in in-house enterprise settings is an emerging phenomena. Research on the subject is, however, disciplinarily dispersed and difficult to find. Further, there are no summary overviews of subject. Through a literature review of existing research, this thesis illuminates gaps in the current research, avenues of interests for approaches to the application of gameful design elements in in-house enterprise settings and provides a conceptual overview of the state of the field. This is accomplished by answering the research questions: how has research approached the study of gamification of in-house-enterprise settings and what does research contribute? The review concludes that research sees both p...
Gamification—taking game design patterns and principles out of video games to apply them in non-game...
Gamification—taking game design patterns and principles out of video games to apply them in non-game...
Gamification by using game mechanics allows people to achieve a purpose other than entertainment. Th...
The practice of utilizing gameful design elements in in-house enterprise settings is an emerging phe...
Gamification as a new concept uses game elements in a novel way to engage users of a non-gaming syst...
Developing an understanding of the employment of game based mechanics within an organisational conte...
Gamification as the application of game elements to non-game contexts tries to take advantage of the...
Gamification typically refers to the use of game elements in a business context in order to change u...
Research problem: Gamification is a concept that originates from the digital media domain. It includ...
The interest in gamification, i.e. the application of game design elements in non-gaming contexts, h...
Gamification as a new concept uses game elements in a novel way to engage users of a non-gaming syst...
Gamification is the novel concept implying the usage of game elements and game thinking in a non-gam...
This term project paper aims to find a guiding theoretical framework for gamification in workplace I...
Gamification is a rather significant trend in recent years. It builds on the emotional and involving...
Gamification—taking game design patterns and principles out of video games to apply them in non-game...
Gamification—taking game design patterns and principles out of video games to apply them in non-game...
Gamification—taking game design patterns and principles out of video games to apply them in non-game...
Gamification by using game mechanics allows people to achieve a purpose other than entertainment. Th...
The practice of utilizing gameful design elements in in-house enterprise settings is an emerging phe...
Gamification as a new concept uses game elements in a novel way to engage users of a non-gaming syst...
Developing an understanding of the employment of game based mechanics within an organisational conte...
Gamification as the application of game elements to non-game contexts tries to take advantage of the...
Gamification typically refers to the use of game elements in a business context in order to change u...
Research problem: Gamification is a concept that originates from the digital media domain. It includ...
The interest in gamification, i.e. the application of game design elements in non-gaming contexts, h...
Gamification as a new concept uses game elements in a novel way to engage users of a non-gaming syst...
Gamification is the novel concept implying the usage of game elements and game thinking in a non-gam...
This term project paper aims to find a guiding theoretical framework for gamification in workplace I...
Gamification is a rather significant trend in recent years. It builds on the emotional and involving...
Gamification—taking game design patterns and principles out of video games to apply them in non-game...
Gamification—taking game design patterns and principles out of video games to apply them in non-game...
Gamification—taking game design patterns and principles out of video games to apply them in non-game...
Gamification by using game mechanics allows people to achieve a purpose other than entertainment. Th...