Statement: Jams, Jelly Beans and the Fruits of Passion\ud \ud Let us search, instead, for an epistemology of practice implicit in the artistic, intuitive processes which some practitioners do bring to situations of uncertainty, instability, uniqueness, and value conflict. (Schön 1983, p40)\ud \ud Game On was born out of the idea of creative community; finding, networking, supporting and inspiring the people behind the face of an industry, those in the mist of the machine and those intending to join. We understood this moment to be a pivotal opportunity to nurture a new emerging form of game making, in an era of change, where the old industry models were proving to be unsustainable. \ud \ud As soon as we started putting people into a room u...
There we were, engaged participants, entering the circle, prepared to sharpen our attention, to adju...
International audienceWhile technological change has been much studied in the arts field, it has nev...
The nascent growth of videogames has led to great leaps in technical understanding in how to create ...
Statement: Jams, Jelly Beans and the Fruits of Passion\ud \ud Let us search, instead, for an epistem...
We have always felt that “something very special” was happening in the 48hr and other similar game j...
The 48 hour game making challenge has been running since 2007. In recent years, we have not only bee...
The 48 hour game making challenge has been running since 2007. In recent years, we have not only bee...
Game jams are social events involving the integration of various game making disciplines (e.g. progr...
Game jams are social events involving the integration of various game making disciplines (e.g. progr...
In this position paper, we discuss the curation of an annual 48-hour game jam in terms of community ...
The 48 hour game making challenge has been running since its inception at the NEXT LEVEL Festival in...
Game jams are increasingly becoming a popular way of starting, working on and completing games. Desp...
The aim of this thesis is to make a contribution to practice and knowledge regarding the nature and ...
Presentation at seminar for the Institute for Management Research of the Radboud University Nijmegen...
Videogame production events, particularly the Global Game Jam (GGJ), is an activity par excellence ...
There we were, engaged participants, entering the circle, prepared to sharpen our attention, to adju...
International audienceWhile technological change has been much studied in the arts field, it has nev...
The nascent growth of videogames has led to great leaps in technical understanding in how to create ...
Statement: Jams, Jelly Beans and the Fruits of Passion\ud \ud Let us search, instead, for an epistem...
We have always felt that “something very special” was happening in the 48hr and other similar game j...
The 48 hour game making challenge has been running since 2007. In recent years, we have not only bee...
The 48 hour game making challenge has been running since 2007. In recent years, we have not only bee...
Game jams are social events involving the integration of various game making disciplines (e.g. progr...
Game jams are social events involving the integration of various game making disciplines (e.g. progr...
In this position paper, we discuss the curation of an annual 48-hour game jam in terms of community ...
The 48 hour game making challenge has been running since its inception at the NEXT LEVEL Festival in...
Game jams are increasingly becoming a popular way of starting, working on and completing games. Desp...
The aim of this thesis is to make a contribution to practice and knowledge regarding the nature and ...
Presentation at seminar for the Institute for Management Research of the Radboud University Nijmegen...
Videogame production events, particularly the Global Game Jam (GGJ), is an activity par excellence ...
There we were, engaged participants, entering the circle, prepared to sharpen our attention, to adju...
International audienceWhile technological change has been much studied in the arts field, it has nev...
The nascent growth of videogames has led to great leaps in technical understanding in how to create ...