Object-oriented programming is presented as a paradigm for developing interactive systems for computer animation. Object types, evolved conceptually from graphics turtles, are implemented to provide the animator with familiar metaphors for the specification of motion in three-dimensional space. The intention is to create objects that can represent actors, cameras, and decor that the user can direct and animate in a relatively intuitive manner. Vector and turtle objects support the actors, which respond to messages to orient, accelerate and draw themselves on the screen. The MacApp object libraries are used to implement the standard Macintosh user interface and a unit is developed which implements vectors, actors and three-dimensional graphi...
This work was supported in part by the National Science Foundation under grant number GJ-1049 and co...
We propose the Animation Canvas, a system for working with character animation. The canvas is an int...
We describe HandMove (Human ANimation by Direct Manipulation of Objects and Visual Elements), a hig...
Object-oriented programming is presented as a paradigm for developing interactive systems for comput...
We present the visual programming techniques used by the HandMove system, which creates animated sce...
INTRODUCTION The continued improvement and proliferation of graphics hardware for workstations and ...
This paper presents the design and development of a visual computer system for the modelling and sim...
An object-oriented design is presented for building dynamic three-dimensional applications. This des...
This thesis was driven by an interest in developing a reusable framework for building behavioral ani...
For many years computer animations have been created using techniques that represent frames as state...
Due to the character of the original source materials and the nature of batch digitization, quality ...
The efficiency of images in communication between humans has so far been used almost exclusively by ...
havior; its smoothness corresponds to our perception of motion and changes in the real world. In a U...
This project focuses on the development of a software platform named Autoscope that assists animator...
This Creative Project has investigated current methods being used to produce computer animation. Thi...
This work was supported in part by the National Science Foundation under grant number GJ-1049 and co...
We propose the Animation Canvas, a system for working with character animation. The canvas is an int...
We describe HandMove (Human ANimation by Direct Manipulation of Objects and Visual Elements), a hig...
Object-oriented programming is presented as a paradigm for developing interactive systems for comput...
We present the visual programming techniques used by the HandMove system, which creates animated sce...
INTRODUCTION The continued improvement and proliferation of graphics hardware for workstations and ...
This paper presents the design and development of a visual computer system for the modelling and sim...
An object-oriented design is presented for building dynamic three-dimensional applications. This des...
This thesis was driven by an interest in developing a reusable framework for building behavioral ani...
For many years computer animations have been created using techniques that represent frames as state...
Due to the character of the original source materials and the nature of batch digitization, quality ...
The efficiency of images in communication between humans has so far been used almost exclusively by ...
havior; its smoothness corresponds to our perception of motion and changes in the real world. In a U...
This project focuses on the development of a software platform named Autoscope that assists animator...
This Creative Project has investigated current methods being used to produce computer animation. Thi...
This work was supported in part by the National Science Foundation under grant number GJ-1049 and co...
We propose the Animation Canvas, a system for working with character animation. The canvas is an int...
We describe HandMove (Human ANimation by Direct Manipulation of Objects and Visual Elements), a hig...