We propose the Animation Canvas, a system for working with character animation. The canvas is an interactive two-dimensional environment similar to a sketch editor. Abstract interaction modes and controls are provided to support editing tasks. Consistent motion-as-curve and pose-as-point metaphors unify different features of the system. The metaphors and interactive elements of the system define a visual language allowing users to explore, manipulate, and create motions. The canvas also serves as a framework for presenting interactive motion editing techniques. We have developed two techniques in order to explore possibilities for motion editing while demonstrating the flexibility of the system. The first technique is a method for interact...
In recent years, computer animated characters have become commonplace, often appearing extremely lif...
In recent years, computer animated characters have become commonplace, often appearing extremely lif...
This thesis presents a method for creating natural 3D animation based on sketches. Our method provid...
We propose the Animation Canvas, a system for working with character animation. The canvas is an int...
This thesis presents a novel sketch-based interface for animating an articulated human character qu...
This thesis presents a novel sketch-based interface for animating an articulated human character qu...
Facial Animation in films and videogames has traditionally relied on creating all the facial poses a...
Figure 1: While watching a real-time display of her actions, an animator performs a hopping motion, ...
Character animation began several decades ago, and is still actively studied in various directions. ...
Current methods for figure animation involve a tradeoff between the level of realism captured in the...
We present an interface design for creating informal animations from sketches. Current tools for cre...
We present an interface design for creating informal animations from sketches. Current tools for cre...
Finding an effective control interface to manipulate complex geometric objects has traditionally rel...
Current methods for figure animation involve a tradeoff between the level of realism captured in the...
This thesis presents a method for creating natural 3D animation based on sketches. Our method provid...
In recent years, computer animated characters have become commonplace, often appearing extremely lif...
In recent years, computer animated characters have become commonplace, often appearing extremely lif...
This thesis presents a method for creating natural 3D animation based on sketches. Our method provid...
We propose the Animation Canvas, a system for working with character animation. The canvas is an int...
This thesis presents a novel sketch-based interface for animating an articulated human character qu...
This thesis presents a novel sketch-based interface for animating an articulated human character qu...
Facial Animation in films and videogames has traditionally relied on creating all the facial poses a...
Figure 1: While watching a real-time display of her actions, an animator performs a hopping motion, ...
Character animation began several decades ago, and is still actively studied in various directions. ...
Current methods for figure animation involve a tradeoff between the level of realism captured in the...
We present an interface design for creating informal animations from sketches. Current tools for cre...
We present an interface design for creating informal animations from sketches. Current tools for cre...
Finding an effective control interface to manipulate complex geometric objects has traditionally rel...
Current methods for figure animation involve a tradeoff between the level of realism captured in the...
This thesis presents a method for creating natural 3D animation based on sketches. Our method provid...
In recent years, computer animated characters have become commonplace, often appearing extremely lif...
In recent years, computer animated characters have become commonplace, often appearing extremely lif...
This thesis presents a method for creating natural 3D animation based on sketches. Our method provid...