In this paper we show a way to create stable full body motion for a humanoid robot without defining all joint trajectories in advance. The full body motion is split in a task and compensation motion. The task motion can be generated in advance, while the compensation motion is obtained during execution of the task. We show that the compensation motion can be obtained by making use of the linear relation between the joint velocities and the linear momentum of the complete robot. A setpoint for the linear momentum is generated by making use of the error between the current Capture Point and the desired Capture Point location. We have implemented the control algorithm in simulation as well on a real humanoid robot. We were able to create stabl...
Abstract—This paper presents a control framework for humanoid robots that uses all joints simultaneo...
Two whole-body motion planning and control methods are presented in this report: trajectory generati...
International audienceIn this paper, we propose a solution to compute full-dynamic motions for a hum...
This thesis aims at generating human-like, whole-body humanoid motion trajectories and introducing a...
To plan dynamic, whole-body motions for robots, one conventionally faces the choice between a comple...
A humanoid robot is expected to experience various force disturbances during interaction with humans...
International audienceIt is important for a humanoid robot to be able to move its body without falli...
Biomechanical studies have determined that the angular momentum is a privileged quantity in human mo...
This paper deals with the whole body motion control problem of humanoid robots by using automatic an...
Abstract—This paper presents a new method to synthesize full body motion for controlling humanoid ro...
International audienceIn this paper we present motion planning for tasks that require whole body mot...
This paper presents a new method to synthesize full body motion for controlling humanoid robots in h...
On-line full body imitation with a humanoid robot standing on its own two feet requires simultaneous...
Humanoid robots are considered as complex and challenging platforms, and the state of the art in rob...
Humanoid robots are designed with dozens of actuated joints to suit a variety of tasks, but walking ...
Abstract—This paper presents a control framework for humanoid robots that uses all joints simultaneo...
Two whole-body motion planning and control methods are presented in this report: trajectory generati...
International audienceIn this paper, we propose a solution to compute full-dynamic motions for a hum...
This thesis aims at generating human-like, whole-body humanoid motion trajectories and introducing a...
To plan dynamic, whole-body motions for robots, one conventionally faces the choice between a comple...
A humanoid robot is expected to experience various force disturbances during interaction with humans...
International audienceIt is important for a humanoid robot to be able to move its body without falli...
Biomechanical studies have determined that the angular momentum is a privileged quantity in human mo...
This paper deals with the whole body motion control problem of humanoid robots by using automatic an...
Abstract—This paper presents a new method to synthesize full body motion for controlling humanoid ro...
International audienceIn this paper we present motion planning for tasks that require whole body mot...
This paper presents a new method to synthesize full body motion for controlling humanoid robots in h...
On-line full body imitation with a humanoid robot standing on its own two feet requires simultaneous...
Humanoid robots are considered as complex and challenging platforms, and the state of the art in rob...
Humanoid robots are designed with dozens of actuated joints to suit a variety of tasks, but walking ...
Abstract—This paper presents a control framework for humanoid robots that uses all joints simultaneo...
Two whole-body motion planning and control methods are presented in this report: trajectory generati...
International audienceIn this paper, we propose a solution to compute full-dynamic motions for a hum...