This paper presents a new method to synthesize full body motion for controlling humanoid robots in highly constrained environments. Given a reference motion of the robot and the corresponding environment configuration, the spatial relationships between the robot body parts and the environment objects are extracted as a representation called the Interaction Mesh. Such a representation is then used in adapting the reference motion to an altered environment. By preserving the spatial relationships while satisfying physical constraints, collision-free and well balanced motions can be generated automatically and efficiently. Experimental results show that the proposed method can adapt different full body motions in significantly modified environ...
Given the complexity and the high number of degrees of freedom humanoid robot motions often are gene...
International audienceThis paper addresses the problem of obtaining real-time parameterized simulati...
International audienceIn this paper, we propose a solution to compute full-dynamic motions for a hum...
Abstract—This paper presents a new method to synthesize full body motion for controlling humanoid ro...
Abstract-- In this paper, we present an optimization-based retargeting method for precise reproducti...
This thesis aims at generating human-like, whole-body humanoid motion trajectories and introducing a...
In this paper we show a way to create stable full body motion for a humanoid robot without defining ...
This paper addresses the problem of generating whole-body motions for a humanoid robot that must exe...
This paper addresses the problem of generating whole-body motions for a humanoid robot that must exe...
Thanks to their human-like structure, humanoid robots have the potential for accomplishing complex t...
Robotic applications are expanding into dynamic, unstructured, and populated envi-ronments. Mechanis...
In this paper, we propose an effective planning method for whole-body motions of humanoid robots und...
Abstract In this article we address the planning problem of whole-body motions by humanoid robots. T...
<div><p>In planning specific sequential motions of a humanoid, it is desired to transfer from one mo...
This paper deals with the whole body motion control problem of humanoid robots by using automatic an...
Given the complexity and the high number of degrees of freedom humanoid robot motions often are gene...
International audienceThis paper addresses the problem of obtaining real-time parameterized simulati...
International audienceIn this paper, we propose a solution to compute full-dynamic motions for a hum...
Abstract—This paper presents a new method to synthesize full body motion for controlling humanoid ro...
Abstract-- In this paper, we present an optimization-based retargeting method for precise reproducti...
This thesis aims at generating human-like, whole-body humanoid motion trajectories and introducing a...
In this paper we show a way to create stable full body motion for a humanoid robot without defining ...
This paper addresses the problem of generating whole-body motions for a humanoid robot that must exe...
This paper addresses the problem of generating whole-body motions for a humanoid robot that must exe...
Thanks to their human-like structure, humanoid robots have the potential for accomplishing complex t...
Robotic applications are expanding into dynamic, unstructured, and populated envi-ronments. Mechanis...
In this paper, we propose an effective planning method for whole-body motions of humanoid robots und...
Abstract In this article we address the planning problem of whole-body motions by humanoid robots. T...
<div><p>In planning specific sequential motions of a humanoid, it is desired to transfer from one mo...
This paper deals with the whole body motion control problem of humanoid robots by using automatic an...
Given the complexity and the high number of degrees of freedom humanoid robot motions often are gene...
International audienceThis paper addresses the problem of obtaining real-time parameterized simulati...
International audienceIn this paper, we propose a solution to compute full-dynamic motions for a hum...