NoFirstly, the methodology for characters development in computer games was analyzed from both aspects of art-sourced character development and story-sourced character development separately from the different views of various research fields. In the second section, four different techniques relating to character design and the creation of emotion has been deeply discussed. At the end, the four diverse designs for character OEDIPUS were given according to the plot development based on the background of tragical fable of the ancient Greece
Affective gaming has received much attention lately, as the gaming community recognizes the importan...
The Oz project is developing tools to create inter-active, dramatic stories (Bates 1992).l An import...
The Arts: 1st Place (The Ohio State University Edward F. Hayes Graduate Research Forum)This paper re...
Abstract. This paper describes our research on integrating emotion aspects into characters of video ...
The purpose of this strategy of inquiry is to understand how emotions influence gameplay and to revi...
In this study I propose a design approach for character-based games. In order to develop a design me...
Contemporary computer and video games utilize characters in large extent. However, game research lit...
The tremendous advances in gaming technologies over the past decade have focused primarily on the ph...
Design and development for computer game have been started more than four decades ago with first com...
The behavior of characters in current computer games is generally scripted and predictable. This pap...
Most computer game characters are either “talkers, ” i.e., they engage in dialogue with the player, ...
This thesis focuses on the psychology of empathy in character design. The objective is to open and d...
Affective gaming has received much attention lately, as the gaming community recognizes the importan...
The aim of this study is to analyse the relationship that can be formed between player and video gam...
A production pipeline of different game companies is explored with the idea of creating characters s...
Affective gaming has received much attention lately, as the gaming community recognizes the importan...
The Oz project is developing tools to create inter-active, dramatic stories (Bates 1992).l An import...
The Arts: 1st Place (The Ohio State University Edward F. Hayes Graduate Research Forum)This paper re...
Abstract. This paper describes our research on integrating emotion aspects into characters of video ...
The purpose of this strategy of inquiry is to understand how emotions influence gameplay and to revi...
In this study I propose a design approach for character-based games. In order to develop a design me...
Contemporary computer and video games utilize characters in large extent. However, game research lit...
The tremendous advances in gaming technologies over the past decade have focused primarily on the ph...
Design and development for computer game have been started more than four decades ago with first com...
The behavior of characters in current computer games is generally scripted and predictable. This pap...
Most computer game characters are either “talkers, ” i.e., they engage in dialogue with the player, ...
This thesis focuses on the psychology of empathy in character design. The objective is to open and d...
Affective gaming has received much attention lately, as the gaming community recognizes the importan...
The aim of this study is to analyse the relationship that can be formed between player and video gam...
A production pipeline of different game companies is explored with the idea of creating characters s...
Affective gaming has received much attention lately, as the gaming community recognizes the importan...
The Oz project is developing tools to create inter-active, dramatic stories (Bates 1992).l An import...
The Arts: 1st Place (The Ohio State University Edward F. Hayes Graduate Research Forum)This paper re...