The behavior of characters in current computer games is generally scripted and predictable. This paper discusses some issues related to creating game characters that enhance player engagement and identifies the need for a more player-centered approach to game character design. This paper reports the results of a focus group that was carried out with experienced game players to determine what game character behaviors would enhance their engagement in a game. The four general areas of concern that came out of this discussion were consistency with context, player expectations, social interactions and consistency with the environment. This paper discusses these issues and their implication for game character design with a view to creating engag...
abstract: The objective of this project concentrates on the game Defense of the Ancients 2 (Dota 2)....
You might have heard that one is not supposed to judge others based on appearance. This study does t...
In order to understand what a game is and how to design good games, we need to understand the player...
Contemporary computer and video games utilize characters in large extent. However, game research lit...
In this study I propose a design approach for character-based games. In order to develop a design me...
Game developers and researchers aim to model human behaviour in order to create more engaging, enter...
Avatars are a commonly used mechanism for representing the player within the world of a game. The av...
Avatars are a commonly used mechanism for representing the player within the world of a game. The av...
This article argues how players can control a player character influence interpretation and facilita...
Over the last few decades there has been immense growth in the video game industry, and we have seen...
Most computer game characters are either “talkers, ” i.e., they engage in dialogue with the player, ...
The aim of this study is to analyse the relationship that can be formed between player and video gam...
Game developers and researchers aim to model human behaviour in order to create more engaging, enter...
A production pipeline of different game companies is explored with the idea of creating characters s...
A production pipeline of different game companies is explored with the idea of creating characters s...
abstract: The objective of this project concentrates on the game Defense of the Ancients 2 (Dota 2)....
You might have heard that one is not supposed to judge others based on appearance. This study does t...
In order to understand what a game is and how to design good games, we need to understand the player...
Contemporary computer and video games utilize characters in large extent. However, game research lit...
In this study I propose a design approach for character-based games. In order to develop a design me...
Game developers and researchers aim to model human behaviour in order to create more engaging, enter...
Avatars are a commonly used mechanism for representing the player within the world of a game. The av...
Avatars are a commonly used mechanism for representing the player within the world of a game. The av...
This article argues how players can control a player character influence interpretation and facilita...
Over the last few decades there has been immense growth in the video game industry, and we have seen...
Most computer game characters are either “talkers, ” i.e., they engage in dialogue with the player, ...
The aim of this study is to analyse the relationship that can be formed between player and video gam...
Game developers and researchers aim to model human behaviour in order to create more engaging, enter...
A production pipeline of different game companies is explored with the idea of creating characters s...
A production pipeline of different game companies is explored with the idea of creating characters s...
abstract: The objective of this project concentrates on the game Defense of the Ancients 2 (Dota 2)....
You might have heard that one is not supposed to judge others based on appearance. This study does t...
In order to understand what a game is and how to design good games, we need to understand the player...