Contemporary computer and video games utilize characters in large extent. However, game research literature says only little about how to design gameplay so that it reflects characters\u27 personality; mainly focusing on the narration and graphical presentation of the characters. This paper presents a character-driven game design method, which uses ideas from dramatic character design to include gameplay into the design process. Based upon previous work on NPC design and a new analysis, several design choices regarding gameplay are identified. These choices are described as gameplay design patterns and related to how specific features in a character design can support gameplay. In conjunction with the patterns, the concepts of recognition, ...
Descriptions of humans require several qualities for people to experience them as believable: human ...
The aim of this study is to take a closer look at how customization, or the lack thereof, affectsthe...
The objective of this thesis was to research different character writing techniques and methods used...
In this study I propose a design approach for character-based games. In order to develop a design me...
The behavior of characters in current computer games is generally scripted and predictable. This pap...
Avatars are a commonly used mechanism for representing the player within the world of a game. The av...
The aim of this study is to analyse the relationship that can be formed between player and video gam...
This article argues how players can control a player character influence interpretation and facilita...
Avatars are a commonly used mechanism for representing the player within the world of a game. The av...
NoFirstly, the methodology for characters development in computer games was analyzed from both aspec...
Gameplay in single-player shooter games primarily consists of combat with Non-player Characters (NPC...
This paper presents a limited exploration of how games provide motivation, usinggameplay design patt...
This paper explores how games can be designed to make the social networks of characters as part of t...
Over the last few decades there has been immense growth in the video game industry, and we have seen...
The aim of this study is to take a closer look at how customization, or the lack thereof, affectsthe...
Descriptions of humans require several qualities for people to experience them as believable: human ...
The aim of this study is to take a closer look at how customization, or the lack thereof, affectsthe...
The objective of this thesis was to research different character writing techniques and methods used...
In this study I propose a design approach for character-based games. In order to develop a design me...
The behavior of characters in current computer games is generally scripted and predictable. This pap...
Avatars are a commonly used mechanism for representing the player within the world of a game. The av...
The aim of this study is to analyse the relationship that can be formed between player and video gam...
This article argues how players can control a player character influence interpretation and facilita...
Avatars are a commonly used mechanism for representing the player within the world of a game. The av...
NoFirstly, the methodology for characters development in computer games was analyzed from both aspec...
Gameplay in single-player shooter games primarily consists of combat with Non-player Characters (NPC...
This paper presents a limited exploration of how games provide motivation, usinggameplay design patt...
This paper explores how games can be designed to make the social networks of characters as part of t...
Over the last few decades there has been immense growth in the video game industry, and we have seen...
The aim of this study is to take a closer look at how customization, or the lack thereof, affectsthe...
Descriptions of humans require several qualities for people to experience them as believable: human ...
The aim of this study is to take a closer look at how customization, or the lack thereof, affectsthe...
The objective of this thesis was to research different character writing techniques and methods used...