We describe a dynamic task allocation algorithm for ray-tracing by adaptive progressive refinement on a parallel computer. Parallelization of adaptive ray-tracing is difficult because of the inherent sequential nature of the sample location generation process, which is optimized (and different) for any given scene. We report on experimental results obtained from our implementation of this algorithm on a Meiko parallel computer. The three performance measures of the algorithm, namely, load-balance, speedup, and image quality, are shown to be good
This paper describes a parallel processing scheme for bidirectional ray tracing which improves the r...
The production of realistic image generated by computer requires a huge amount of computation and a ...
Dynamic load balancing of parallel ray-tracing algorithm based on spacial subdivision is discused. W...
We describe a dynamic task allocation algorithm for ray-tracing by adaptive progressive refinement o...
The ray tracing algorithm produces high quality images, but it requires a lot of computations which ...
The two typical methods for distribution of ray-tracing rendering algorithm are presented in this ar...
This paper deals with parallelization of the ray-tracing algorithm using shared memory multiprocesso...
The two typical methods for distribution of ray tracing rendering algorithm are presented in this ar...
Due to the character of the original source materials and the nature of batch digitization, quality ...
Ray tracing is widely used technique for realistic rendering of computer scenes. Its major drawback ...
We present strategies for parallelising ray tracing based on 5D adaptive subdivision. Our goals are ...
This paper raises the issue of computational workload and memory load balancing to ray trace large s...
Ray tracing on massively parallel hardware allows for the computation of images with a high visual q...
Ray tracing on massively parallel hardware allows for the computation of images with a high visual q...
Abstract: Ray Tracing is an algorithm for generating photo-realistic pictures of the 3D scenes, give...
This paper describes a parallel processing scheme for bidirectional ray tracing which improves the r...
The production of realistic image generated by computer requires a huge amount of computation and a ...
Dynamic load balancing of parallel ray-tracing algorithm based on spacial subdivision is discused. W...
We describe a dynamic task allocation algorithm for ray-tracing by adaptive progressive refinement o...
The ray tracing algorithm produces high quality images, but it requires a lot of computations which ...
The two typical methods for distribution of ray-tracing rendering algorithm are presented in this ar...
This paper deals with parallelization of the ray-tracing algorithm using shared memory multiprocesso...
The two typical methods for distribution of ray tracing rendering algorithm are presented in this ar...
Due to the character of the original source materials and the nature of batch digitization, quality ...
Ray tracing is widely used technique for realistic rendering of computer scenes. Its major drawback ...
We present strategies for parallelising ray tracing based on 5D adaptive subdivision. Our goals are ...
This paper raises the issue of computational workload and memory load balancing to ray trace large s...
Ray tracing on massively parallel hardware allows for the computation of images with a high visual q...
Ray tracing on massively parallel hardware allows for the computation of images with a high visual q...
Abstract: Ray Tracing is an algorithm for generating photo-realistic pictures of the 3D scenes, give...
This paper describes a parallel processing scheme for bidirectional ray tracing which improves the r...
The production of realistic image generated by computer requires a huge amount of computation and a ...
Dynamic load balancing of parallel ray-tracing algorithm based on spacial subdivision is discused. W...