We describe an efficient method for the simulation of complex scenarios with millions of frictional contacts and mechanical constraints. To this end, the GPU processors of the modern graphic boards are used to solve the differential inclusion problem that represents the most challenging part of the multi–rigid–body problem. Thank to the massive parallelism offered by GPU boards, we are able to simulate sand, granular materials, soils and other complex physical scenarios with a large speedup respect to serial CPU–based algorithms
Algorithms designed to efficiently solve this classical problem of physics fit very well on GPU hard...
We report on an open-source, publicly available C++ software module called Chrono::GPU, which uses t...
This course is devoted to the recent developments in the numerical treatment of large multicontact p...
We describe an efficient method for the simulation of complex scenarios with millions of frictional ...
This paper describes a numerical method for the parallel solution of the differential measure inclus...
This paper deals with the decrease in CPU time necessary for simulating multibody systems by massive...
In this paper, dynamic simulation model which have many sphere particles and MBD (Multi Body Dynamic...
In the context of simulating the frictional contact dynamics of large systems of rigid bodies, this ...
We describe a general strategy we have found effective for parallelizing solid mechanics simula- tio...
From careful observations, scientists derive rules to describe phenomena in nature. These rules are ...
Computers will soon reach exascale performance, i.e. the capability to perform more than 10^18 FLOPS...
DynEarthSol3D (Dynamic Earth Solver in Three Dimensions) is a flexible, open-source finite element s...
AbstractAs one of the arbitrary Lagrangian–Eulerian methods, the material point method (MPM) owns in...
Fast and stable simulation of granular matter and machines is achieved through a unified model for p...
This thesis covers interactive physically based simulation for applications such as computer games o...
Algorithms designed to efficiently solve this classical problem of physics fit very well on GPU hard...
We report on an open-source, publicly available C++ software module called Chrono::GPU, which uses t...
This course is devoted to the recent developments in the numerical treatment of large multicontact p...
We describe an efficient method for the simulation of complex scenarios with millions of frictional ...
This paper describes a numerical method for the parallel solution of the differential measure inclus...
This paper deals with the decrease in CPU time necessary for simulating multibody systems by massive...
In this paper, dynamic simulation model which have many sphere particles and MBD (Multi Body Dynamic...
In the context of simulating the frictional contact dynamics of large systems of rigid bodies, this ...
We describe a general strategy we have found effective for parallelizing solid mechanics simula- tio...
From careful observations, scientists derive rules to describe phenomena in nature. These rules are ...
Computers will soon reach exascale performance, i.e. the capability to perform more than 10^18 FLOPS...
DynEarthSol3D (Dynamic Earth Solver in Three Dimensions) is a flexible, open-source finite element s...
AbstractAs one of the arbitrary Lagrangian–Eulerian methods, the material point method (MPM) owns in...
Fast and stable simulation of granular matter and machines is achieved through a unified model for p...
This thesis covers interactive physically based simulation for applications such as computer games o...
Algorithms designed to efficiently solve this classical problem of physics fit very well on GPU hard...
We report on an open-source, publicly available C++ software module called Chrono::GPU, which uses t...
This course is devoted to the recent developments in the numerical treatment of large multicontact p...