This paper deals with the decrease in CPU time necessary for simulating multibody systems by massive parallelization. The direct dynamics of multibody systems has to be solved by a system of linear algebraic equations. This is a bottleneck for the efficient usage of multiple processors. Simultaneous solution of this task means that the excitation is immediately spread into all components of the multibody system. The bottleneck can be avoided by introducing additional dynamics, and this leads to the possibility of massive parallelization. Two approaches are described. One is a heterogeneousmultiscale method, and the other involves solving a system of linear algebraic equations by artificial dynamics
The continuously improved performance of personal computers enables the real-time simulation of the ...
A recently developed extrapolation method for integrating the equations of motion of mechanical mult...
This thesis covers interactive physically based simulation for applications such as computer games o...
This paper deals with the decrease in CPU time necessary for simulating multibody systems by massive...
This paper addresses three questions related to the use of parallel computing in Multibody Dynamics ...
In spite of the continuous and sustained increase in CPU-time performances of modern computer proces...
This paper presents a new methodology demonstrating the feasibility and advantages of a state-time f...
Co-simulation methods can be used advantageously in the field of multi-disciplinary simulations. Ano...
One of the current problems in multibody system simulation is the reduction of simulation time. It ...
In the simulation of multibody systems, the equations of motion are generated by so-called multibody...
In summer 1987 most of the multibody dynamics community met at the JPL, Pasadena, to discuss the nee...
Computationally efficient approaches to the solution of the dynamics of multibody systems are presen...
A multibody dynamics formulation has been developed for the purposes of real-time simulation of lar...
This paper describes a multibody dynamics algorithm formulated for parallel implementation on multip...
We describe an efficient method for the simulation of complex scenarios with millions of frictional ...
The continuously improved performance of personal computers enables the real-time simulation of the ...
A recently developed extrapolation method for integrating the equations of motion of mechanical mult...
This thesis covers interactive physically based simulation for applications such as computer games o...
This paper deals with the decrease in CPU time necessary for simulating multibody systems by massive...
This paper addresses three questions related to the use of parallel computing in Multibody Dynamics ...
In spite of the continuous and sustained increase in CPU-time performances of modern computer proces...
This paper presents a new methodology demonstrating the feasibility and advantages of a state-time f...
Co-simulation methods can be used advantageously in the field of multi-disciplinary simulations. Ano...
One of the current problems in multibody system simulation is the reduction of simulation time. It ...
In the simulation of multibody systems, the equations of motion are generated by so-called multibody...
In summer 1987 most of the multibody dynamics community met at the JPL, Pasadena, to discuss the nee...
Computationally efficient approaches to the solution of the dynamics of multibody systems are presen...
A multibody dynamics formulation has been developed for the purposes of real-time simulation of lar...
This paper describes a multibody dynamics algorithm formulated for parallel implementation on multip...
We describe an efficient method for the simulation of complex scenarios with millions of frictional ...
The continuously improved performance of personal computers enables the real-time simulation of the ...
A recently developed extrapolation method for integrating the equations of motion of mechanical mult...
This thesis covers interactive physically based simulation for applications such as computer games o...