In this paper, dynamic simulation model which have many sphere particles and MBD (Multi Body Dynamics) entities, i.e. bodies, joints, forces, is built and simulated. Many sphere particles are solved with DEM (Discrete Element Method) and simulated with GPU technology. Fast algorithm is applied to calculate hertzian contact forces between many sphere particles (from 100,000 to 1,000,000) and NVIDIA’s CUDA is used to accelerate the calculation. Explicit integration method is applied to solve the many spheres. MBD (Multi Body Dynamics) entities are simulated with recursive formulation. Constraints are reduced by recursive formulation and implicit generalized alpha method is applied to solve dynamic model. Many sphere particles and MBD (Multi ...
The object of this work is to create an easily extendible rigid body simulation engine. The engine w...
Real-time simulation of industrial equipment is a huge challenge nowadays. The high performance and ...
Background: This paper describes a 2D and 3D simula-tion engine that quantitatively models the stati...
We describe an efficient method for the simulation of complex scenarios with millions of frictional ...
Purpose: Bulk material-handling equipment development can be accelerated and is less expensive when ...
The goal of this work is to create a program which simulates the dynamics of rigid bodies and their ...
General-purpose computation on Graphics Processing Units (GPU) on personal computers has recently be...
Accurately predicting the dynamics of particulate materials is of importance to numerous scientific ...
General-purpose computation on Graphics Processing Units (GPU) on personal computers has recently be...
Interactive physically-based simulation of rigid bodies and deformable solids is an important and ac...
The mixing of non-spherical particles is often encountered in various industrial fields, but its mec...
N-Body simulation simulates the evolution of a system that is composed of N particles, where each el...
Fast and stable simulation of granular matter and machines is achieved through a unified model for p...
Dissipative particle dynamics (DPD) simulation is implemented on multiple GPUs by using NVIDIA's Com...
Figure 1: Fluid simulation with two-way interaction between rigid bodies Simulation of natural pheno...
The object of this work is to create an easily extendible rigid body simulation engine. The engine w...
Real-time simulation of industrial equipment is a huge challenge nowadays. The high performance and ...
Background: This paper describes a 2D and 3D simula-tion engine that quantitatively models the stati...
We describe an efficient method for the simulation of complex scenarios with millions of frictional ...
Purpose: Bulk material-handling equipment development can be accelerated and is less expensive when ...
The goal of this work is to create a program which simulates the dynamics of rigid bodies and their ...
General-purpose computation on Graphics Processing Units (GPU) on personal computers has recently be...
Accurately predicting the dynamics of particulate materials is of importance to numerous scientific ...
General-purpose computation on Graphics Processing Units (GPU) on personal computers has recently be...
Interactive physically-based simulation of rigid bodies and deformable solids is an important and ac...
The mixing of non-spherical particles is often encountered in various industrial fields, but its mec...
N-Body simulation simulates the evolution of a system that is composed of N particles, where each el...
Fast and stable simulation of granular matter and machines is achieved through a unified model for p...
Dissipative particle dynamics (DPD) simulation is implemented on multiple GPUs by using NVIDIA's Com...
Figure 1: Fluid simulation with two-way interaction between rigid bodies Simulation of natural pheno...
The object of this work is to create an easily extendible rigid body simulation engine. The engine w...
Real-time simulation of industrial equipment is a huge challenge nowadays. The high performance and ...
Background: This paper describes a 2D and 3D simula-tion engine that quantitatively models the stati...