In recent years, the idea of player control, or agency, has become central and explicit in certain video games and genres, affecting many debates concerning the study or definitions of video games. In spite of this, the notion of agency in video games has been rarely explicitly explored or defined in relation to its sociological and political dimensions. Hence, drawing on actor-network theory, (neo-)Foucauldian governmentality studies, and empirical data gathered over a three-year period, this paper expands to our understanding of video game player agency and moreover, argues that video games provide an important example and perspective to consider the contemporary nature and political basis of agency
Agency, being one's ability to perform an action and have some influence over the world, is fundamen...
This paper presents a novel descriptive model for agency in videogames as communication. Literature ...
It is now widely accepted that videogames are a cultural form, and that they generate cultural meani...
In recent years, the idea of player control, or agency, has become central and explicit in certain v...
Drawing on Janet Murray (1997), Katie Salen and Eric Zimmerman (2004), and other previous proposals,...
Videogames and Agency explores the trend in videogames and their marketing to offer a player higher ...
The production of books in the field of video games has been spreading in numerous areas of study in...
This thesis conceptualises player agency in avatar-based videogames as an affordance of game design ...
In game studies, ‘agency’ is typically defined in terms of the ‘choices’ or ‘freedom’ granted to the...
This paper attempts to examine the way historicized videogames model human agency. It is argued that...
This research aims to explore the human and nonhuman means by which human agency in MMOGs (Massivel...
Incontestably, Future Narratives are most conspicuous in video games: they combine narrative with th...
Within interactive narrative research, agency is commonly focused on the player’s autonomy within a ...
Politics as a sphere of life for the human individual can inflict many circumstances and experiences...
This paper examines the concept of agency within games and proposes a shift from the notion of agenc...
Agency, being one's ability to perform an action and have some influence over the world, is fundamen...
This paper presents a novel descriptive model for agency in videogames as communication. Literature ...
It is now widely accepted that videogames are a cultural form, and that they generate cultural meani...
In recent years, the idea of player control, or agency, has become central and explicit in certain v...
Drawing on Janet Murray (1997), Katie Salen and Eric Zimmerman (2004), and other previous proposals,...
Videogames and Agency explores the trend in videogames and their marketing to offer a player higher ...
The production of books in the field of video games has been spreading in numerous areas of study in...
This thesis conceptualises player agency in avatar-based videogames as an affordance of game design ...
In game studies, ‘agency’ is typically defined in terms of the ‘choices’ or ‘freedom’ granted to the...
This paper attempts to examine the way historicized videogames model human agency. It is argued that...
This research aims to explore the human and nonhuman means by which human agency in MMOGs (Massivel...
Incontestably, Future Narratives are most conspicuous in video games: they combine narrative with th...
Within interactive narrative research, agency is commonly focused on the player’s autonomy within a ...
Politics as a sphere of life for the human individual can inflict many circumstances and experiences...
This paper examines the concept of agency within games and proposes a shift from the notion of agenc...
Agency, being one's ability to perform an action and have some influence over the world, is fundamen...
This paper presents a novel descriptive model for agency in videogames as communication. Literature ...
It is now widely accepted that videogames are a cultural form, and that they generate cultural meani...