With this survey paper we have contrasted and summarized research on digital games and language learning in order to investigate whether digital games can be used to instil communicative competence in students. In addition, we have examined what kinds of considerations that need to be made by teachers when applying digital games in educational settings. In order to acquire an indication of whether games were being used as a language-learning tool in schools today, we conducted a small pilot study in the region of Skåne. In this pilot study, we asked 10 language teachers whether they had ever used videogames in their language teaching. The pilot study suggested that digital games were not being used as a teaching aid. However, the research e...
The possible benefits of digital games for English language learning and teaching have received incr...
Contemporary language teaching can turn to a tool provided by the development of digital technologie...
In a digitalized world, learners from the 21st century prefer game-like lessons instead of tradition...
With this survey paper we have contrasted and summarized research on digital games and language lear...
New technologies including digital game-based language learning have increasingly received attention...
New technologies including digital game-based language learning have increasingly received attention...
The purpose of this paper was to review research within the field of digital games and language lear...
The purpose of this paper was to review research within the field of digital games and language lear...
This thesis is a study on how Norwegian lower secondary students experience engagement and language ...
The purpose of this study was to investigate language learning through the use of interactive games....
The purpose of this study was to investigate language learning through the use of interactive games....
The purpose of this study was to investigate language learning through the use of interactive games....
In an ever more digitalised society, there is a growing interest in digital pedagogic aids and a gro...
The possible benefits of digital games for English language learning and teaching have received incr...
Gaming can aid in language learning, and this thesis researches the current pedagogical beliefs and ...
The possible benefits of digital games for English language learning and teaching have received incr...
Contemporary language teaching can turn to a tool provided by the development of digital technologie...
In a digitalized world, learners from the 21st century prefer game-like lessons instead of tradition...
With this survey paper we have contrasted and summarized research on digital games and language lear...
New technologies including digital game-based language learning have increasingly received attention...
New technologies including digital game-based language learning have increasingly received attention...
The purpose of this paper was to review research within the field of digital games and language lear...
The purpose of this paper was to review research within the field of digital games and language lear...
This thesis is a study on how Norwegian lower secondary students experience engagement and language ...
The purpose of this study was to investigate language learning through the use of interactive games....
The purpose of this study was to investigate language learning through the use of interactive games....
The purpose of this study was to investigate language learning through the use of interactive games....
In an ever more digitalised society, there is a growing interest in digital pedagogic aids and a gro...
The possible benefits of digital games for English language learning and teaching have received incr...
Gaming can aid in language learning, and this thesis researches the current pedagogical beliefs and ...
The possible benefits of digital games for English language learning and teaching have received incr...
Contemporary language teaching can turn to a tool provided by the development of digital technologie...
In a digitalized world, learners from the 21st century prefer game-like lessons instead of tradition...