QuickCSG computes the result for general N-polyhedron boolean expressions without an intermediate tree of solids. We propose a vertex-centric view of the problem, which simplifies the identification of final geometric contributions, and facilitates its spatial decomposition. The problem is then cast in a single KD-tree exploration, geared toward the result by early pruning of any region of space not contributing to the final surface. We assume strong regularity properties on the input meshes and that they are in general position. This simplifying assumption, in combination with our vertex-centric approach, improves the speed of the approach. Complemented with a task-stealing parallelization, the algorithm achieves breakthrough performance, ...
We introduce a novel algorithm to transform any generic set of triangles in 3D space into a well-for...
The aim of this work is to create a library for Boolean operations on 3D polygonal meshes. Resulting...
A fast greedy algorithm for automatic decimation of polygonal meshes is proposed. Two important comp...
QuickCSG computes the result for general N-polyhedron boolean expressions without an intermediate tr...
This work deals with an efficient and robust technique of performing Boolean operations on polygonal...
AbstractWe introduce a new realistic input model for straight-line geometric graphs and nonconvex po...
By combining depth-peeling with a linear formulation of a Boolean expression called Blist, the Blist...
International audienceConstructive Solid Geometry models solids as boolean combinations of base prim...
We convert constructive solid geometry input to explicit representations of polygons, polyhedra, or ...
AbstractA floating-point arithmetic algorithm designed for solving usual boolean operations (interse...
This paper introduces a new progressive multi-resolution approach for representating and processing ...
Floating point round-off causes erroneous and inconsistent decisions in geometric modelling algorith...
CSG trees are an intuitive, yet powerful technique for the representation of geometry using a combin...
Boolean operations are among the most used paradigms to create and edit digital shapes. Despite bein...
The generation of 3-D solid objects, and more generally solid geometric modelling, is very important...
We introduce a novel algorithm to transform any generic set of triangles in 3D space into a well-for...
The aim of this work is to create a library for Boolean operations on 3D polygonal meshes. Resulting...
A fast greedy algorithm for automatic decimation of polygonal meshes is proposed. Two important comp...
QuickCSG computes the result for general N-polyhedron boolean expressions without an intermediate tr...
This work deals with an efficient and robust technique of performing Boolean operations on polygonal...
AbstractWe introduce a new realistic input model for straight-line geometric graphs and nonconvex po...
By combining depth-peeling with a linear formulation of a Boolean expression called Blist, the Blist...
International audienceConstructive Solid Geometry models solids as boolean combinations of base prim...
We convert constructive solid geometry input to explicit representations of polygons, polyhedra, or ...
AbstractA floating-point arithmetic algorithm designed for solving usual boolean operations (interse...
This paper introduces a new progressive multi-resolution approach for representating and processing ...
Floating point round-off causes erroneous and inconsistent decisions in geometric modelling algorith...
CSG trees are an intuitive, yet powerful technique for the representation of geometry using a combin...
Boolean operations are among the most used paradigms to create and edit digital shapes. Despite bein...
The generation of 3-D solid objects, and more generally solid geometric modelling, is very important...
We introduce a novel algorithm to transform any generic set of triangles in 3D space into a well-for...
The aim of this work is to create a library for Boolean operations on 3D polygonal meshes. Resulting...
A fast greedy algorithm for automatic decimation of polygonal meshes is proposed. Two important comp...