Immersion in a video game environment provides a promising social marketing framework to communicate health relevant information. The highly immersive nature of recreational games can be used to enhance the effectiveness of health information embedded in the game itself via a model of persuasion I term Psychological Immersion. This approach was inspired by work on Narrative Transportation (Green and Brock, 2000) and Telepresence (Minsky, 1980), whereby transportation into fictional narratives increases susceptibility to influence from health messages in fictional texts and presence research has suggested a state similar to transportation exists for virtual environments. I pursued four questions to explore this model: (1) Is there a moderati...
Background Internet interventions for improving health and well-being have the potential...
There is a wealth of research on the depiction and impact of mental health representations in tradit...
Restricted until 27 July 2009.Drawing upon the Entertainment-Education paradigm, the current study a...
Immersion in a video game environment provides a promising social marketing framework to communicate...
Immersion in a video game environment provides a promising social marketing framework to communicate...
Contains fulltext : 195816.pdf (publisher's version ) (Open Access)Serious games a...
Past research on video game effects was often limited to explaining effects of game content and mode...
Over the last two decades, persuasive technology has gained much of interest and attention. One of t...
Action-adventure video games often provide very engaging, dramatic story lines that draw players in,...
Video gamers are a population at heightened risk of developing obesity due to the sedentary nature o...
Video gamers are a population at heightened risk of developing obesity due to the sedentary nature o...
Serious games aimed at promoting well-being in youth have promising effects and potential for far-re...
Serious games have been proven effective in achieving educational and health communication goals in ...
Background Internet interventions for improving health and well-being have the potential...
Serious games have been proven effective in achieving educational and health communication goals in ...
Background Internet interventions for improving health and well-being have the potential...
There is a wealth of research on the depiction and impact of mental health representations in tradit...
Restricted until 27 July 2009.Drawing upon the Entertainment-Education paradigm, the current study a...
Immersion in a video game environment provides a promising social marketing framework to communicate...
Immersion in a video game environment provides a promising social marketing framework to communicate...
Contains fulltext : 195816.pdf (publisher's version ) (Open Access)Serious games a...
Past research on video game effects was often limited to explaining effects of game content and mode...
Over the last two decades, persuasive technology has gained much of interest and attention. One of t...
Action-adventure video games often provide very engaging, dramatic story lines that draw players in,...
Video gamers are a population at heightened risk of developing obesity due to the sedentary nature o...
Video gamers are a population at heightened risk of developing obesity due to the sedentary nature o...
Serious games aimed at promoting well-being in youth have promising effects and potential for far-re...
Serious games have been proven effective in achieving educational and health communication goals in ...
Background Internet interventions for improving health and well-being have the potential...
Serious games have been proven effective in achieving educational and health communication goals in ...
Background Internet interventions for improving health and well-being have the potential...
There is a wealth of research on the depiction and impact of mental health representations in tradit...
Restricted until 27 July 2009.Drawing upon the Entertainment-Education paradigm, the current study a...