Over the last two decades, persuasive technology has gained much of interest and attention. One of the major disciplines of focus for persuasive technology is health care. The vast majority of persuasive technologies for health care are predominantly based on web and mobile platforms. Nevertheless, video games and virtual reality are recognized as effective persuasive platforms, as computer simulation is a platform for enabling users to observe the immediate and long term relationships between cause and effect. As such, the use of these persuasive technologies, can potentially facilitate change in a person’s attitudes or behaviors. This paper considers persuasive technology in the form of video games and virtual reality as a means to change...
Recent years have seen a tremendous rise in the development and distribution of persuasive games: di...
This book provides a detailed update on the applications of Serious Games in Healthcare and Educatio...
Game elements are increasingly used to improve user engagement in digital mental health intervention...
textabstractUsing behavioral scientist B. J. Fogg’s conceptual framework on the role computer techno...
Although a great deal of media attention has been given to the negative effects of playing video gam...
Immersion in a video game environment provides a promising social marketing framework to communicate...
This chapter discusses the applications and solutions of emerging Virtual Reality (VR) and video gam...
Immersion in a video game environment provides a promising social marketing framework to communicate...
There is a tremendous interest among researchers for the development of virtual, augmented reality a...
Virtual reality (VR) and interactive technologies have become increasingly common in today’s world, ...
There is a tremendous interest among researchers for the development of virtual, augmented reality a...
There is a tremendous interest among researchers for the development of virtual, augmented reality a...
There is a tremendous interest among researchers for the development of virtual, augmented reality a...
Recently games in the form of video, computer, or mobile apps have been utilised as an effective com...
Recent years have seen important developments in the computer and game industry, including the emerg...
Recent years have seen a tremendous rise in the development and distribution of persuasive games: di...
This book provides a detailed update on the applications of Serious Games in Healthcare and Educatio...
Game elements are increasingly used to improve user engagement in digital mental health intervention...
textabstractUsing behavioral scientist B. J. Fogg’s conceptual framework on the role computer techno...
Although a great deal of media attention has been given to the negative effects of playing video gam...
Immersion in a video game environment provides a promising social marketing framework to communicate...
This chapter discusses the applications and solutions of emerging Virtual Reality (VR) and video gam...
Immersion in a video game environment provides a promising social marketing framework to communicate...
There is a tremendous interest among researchers for the development of virtual, augmented reality a...
Virtual reality (VR) and interactive technologies have become increasingly common in today’s world, ...
There is a tremendous interest among researchers for the development of virtual, augmented reality a...
There is a tremendous interest among researchers for the development of virtual, augmented reality a...
There is a tremendous interest among researchers for the development of virtual, augmented reality a...
Recently games in the form of video, computer, or mobile apps have been utilised as an effective com...
Recent years have seen important developments in the computer and game industry, including the emerg...
Recent years have seen a tremendous rise in the development and distribution of persuasive games: di...
This book provides a detailed update on the applications of Serious Games in Healthcare and Educatio...
Game elements are increasingly used to improve user engagement in digital mental health intervention...