In this thesis we have designed and programmed a computer game. It is a karaoke game, based on the popular PlayStation2 game, SingStar. Our thesis is a construction project with multiple threads, sound input and output, graphics and animation which made it pretty hard to design. We tried to follow conventions in software engineering, such as design patterns and object orientation to simplify the design. In the game we use Digital Signal Processing as a basis for comparison of original vocals to a player, singing in a microphone in real time. Since we wanted the game to be approachable for most people, we programmed it to work on normal home computers, using Windows and with common microphones. Our result is a fully working game, meeting our...
The current standard of interactive audio in digital games takes a heavy toll on independent game de...
abstract: Natural Language Processing and Virtual Reality are hot topics in the present. How can we ...
The objective of this study was to investigate procedural audio as a sound design tool in Unity. Pro...
The paper presents an interactive game-like application to learn, perform and evaluate modern contem...
In video games, audio is often a vital element in the creation of immersive gaming experiences. One ...
© 2020 Fraser John AllisonThis thesis is concerned with the phenomenon of voice-operated interaction...
When launching scientific sounding rockets into the atmosphere or space, a computer system is used t...
In this University Final Thesis, I will be developing a virtual reality rhythm based video game. In...
myTrueSound is a Turku-based startup developing phone audio games for the blind and visually impaire...
This thesis presents an investigation of how to design engaging audio games. This was done by creati...
The purpose of this thesis was to gather information about the different techniques related to audio...
National audienceThis paper is a survey of the process and technology used in sound design for video...
Video game music has finally begun to be taught in academic multimedia composition programs. This is...
Interactive systems of today are designed for individual-based interactions, which have led to peopl...
1 Sound is one of the important components of computer games. To work with sound, there are special ...
The current standard of interactive audio in digital games takes a heavy toll on independent game de...
abstract: Natural Language Processing and Virtual Reality are hot topics in the present. How can we ...
The objective of this study was to investigate procedural audio as a sound design tool in Unity. Pro...
The paper presents an interactive game-like application to learn, perform and evaluate modern contem...
In video games, audio is often a vital element in the creation of immersive gaming experiences. One ...
© 2020 Fraser John AllisonThis thesis is concerned with the phenomenon of voice-operated interaction...
When launching scientific sounding rockets into the atmosphere or space, a computer system is used t...
In this University Final Thesis, I will be developing a virtual reality rhythm based video game. In...
myTrueSound is a Turku-based startup developing phone audio games for the blind and visually impaire...
This thesis presents an investigation of how to design engaging audio games. This was done by creati...
The purpose of this thesis was to gather information about the different techniques related to audio...
National audienceThis paper is a survey of the process and technology used in sound design for video...
Video game music has finally begun to be taught in academic multimedia composition programs. This is...
Interactive systems of today are designed for individual-based interactions, which have led to peopl...
1 Sound is one of the important components of computer games. To work with sound, there are special ...
The current standard of interactive audio in digital games takes a heavy toll on independent game de...
abstract: Natural Language Processing and Virtual Reality are hot topics in the present. How can we ...
The objective of this study was to investigate procedural audio as a sound design tool in Unity. Pro...