Player experience of spatiality in first-person, single-player games is informed by the maps and navigational aids provided by the game. This project uses textual analysis to examine the way these maps and navigational aids inform the experience of spatiality in Fallout 3, BioShock and BioShock 2. Spatiality is understood as trialectic, incorporating perceived, conceived and lived space, drawing on the work of Henri Lefebvre and Edward Soja. The most prominent elements of the games’ maps and navigational aids are analysed in terms of how they inform players’ experience of the games’ spaces. In particular this project examines the in-game maps these games incorporate, the waypoint navigation and fast-travel systems in Fallout 3, and the guid...
This study aims to identify factors influencing people’s recognition of space in virtual reality. Ou...
The research examines the videogame as a new form of visual narration, in which the story is constru...
The authors discuss the role of the map in various game genres, specifically video games. Presented ...
Theorists have long regarded spatiality as an essential facet of the videogame, and recent years hav...
Urban planning continues to play a novel and important role in creating video game environments with...
Video game designers pay much attention to questions of player navigation, terrain mapping, spatial ...
In this article we examine location, space and spatial representation in two classic adventure games...
In this thesis I have examined the spatial structures of a large array of video games, and the influ...
Original paper can be found at: http://gameconference2011.wordpress.com/ Copyright the AuthorIn his ...
In location-based games, the game narrative can influence the players’ movement within the city. The...
Navigation in video games has been a vastly neglected topic in game studies. In this paper a classif...
The field of research about video games has paid a lot of attention to the issue of spatiality in th...
Where do computer games "happen"? The articles collected in this pioneering volume explore the categ...
The present goal and effort of this thesis is part of a larger forthcoming investigation of the reci...
De Certeau (1984) claims that spatial relations between objects represent the organizing principle o...
This study aims to identify factors influencing people’s recognition of space in virtual reality. Ou...
The research examines the videogame as a new form of visual narration, in which the story is constru...
The authors discuss the role of the map in various game genres, specifically video games. Presented ...
Theorists have long regarded spatiality as an essential facet of the videogame, and recent years hav...
Urban planning continues to play a novel and important role in creating video game environments with...
Video game designers pay much attention to questions of player navigation, terrain mapping, spatial ...
In this article we examine location, space and spatial representation in two classic adventure games...
In this thesis I have examined the spatial structures of a large array of video games, and the influ...
Original paper can be found at: http://gameconference2011.wordpress.com/ Copyright the AuthorIn his ...
In location-based games, the game narrative can influence the players’ movement within the city. The...
Navigation in video games has been a vastly neglected topic in game studies. In this paper a classif...
The field of research about video games has paid a lot of attention to the issue of spatiality in th...
Where do computer games "happen"? The articles collected in this pioneering volume explore the categ...
The present goal and effort of this thesis is part of a larger forthcoming investigation of the reci...
De Certeau (1984) claims that spatial relations between objects represent the organizing principle o...
This study aims to identify factors influencing people’s recognition of space in virtual reality. Ou...
The research examines the videogame as a new form of visual narration, in which the story is constru...
The authors discuss the role of the map in various game genres, specifically video games. Presented ...