Theorists have long regarded spatiality as an essential facet of the videogame, and recent years have seen a dramatic increase in the emergence of space-focussed research. However, the figure of the player has been largely absent from this research, and the role of player action remains under-theorised in understandings of videogame spatiality. Generally, the internal, diegetic space of the videogame has been conceived of in static terms in order for any sort of analysis to be performed. In the language of De Certeau, videogame space is frequently imagined as 'from above', and outside of the direct experience of the player. This paper seeks to re-place the figure of the player as central within analyses of videogame space, and point towards...
The present goal and effort of this thesis is part of a larger forthcoming investigation of the reci...
In this article we examine location, space and spatial representation in two classic adventure games...
The article in-vestigates the use of space in video games. Analyzed the role of space as a basic ele...
Though theorists have long regarded spatiality as an essential facet of the videogame, the figure of...
The research examines the videogame as a new form of visual narration, in which the story is constru...
Any game takes place within a space, so that the rules of the game are in force within its boundarie...
The research examines the videogame as a new form of visual narration, in which the story is constru...
Videogames are created for play. In videogames play takes place in an artificiallyconstructed enviro...
De Certeau (1984) claims that spatial relations between objects represent the organizing principle o...
During the last 30 years computer and videogames have grown into a large entertainment industry of e...
In many first and third person videogames, power and agency are manifested through the twin logics o...
The field of research about video games has paid a lot of attention to the issue of spatiality in th...
This article discusses spatial experience in games, in relation to other media. A brief review of so...
Original paper can be found at: http://gameconference2011.wordpress.com/ Copyright the AuthorIn his ...
In this paper, we examine the two highly relevant traditions of the simulation of space, and the sim...
The present goal and effort of this thesis is part of a larger forthcoming investigation of the reci...
In this article we examine location, space and spatial representation in two classic adventure games...
The article in-vestigates the use of space in video games. Analyzed the role of space as a basic ele...
Though theorists have long regarded spatiality as an essential facet of the videogame, the figure of...
The research examines the videogame as a new form of visual narration, in which the story is constru...
Any game takes place within a space, so that the rules of the game are in force within its boundarie...
The research examines the videogame as a new form of visual narration, in which the story is constru...
Videogames are created for play. In videogames play takes place in an artificiallyconstructed enviro...
De Certeau (1984) claims that spatial relations between objects represent the organizing principle o...
During the last 30 years computer and videogames have grown into a large entertainment industry of e...
In many first and third person videogames, power and agency are manifested through the twin logics o...
The field of research about video games has paid a lot of attention to the issue of spatiality in th...
This article discusses spatial experience in games, in relation to other media. A brief review of so...
Original paper can be found at: http://gameconference2011.wordpress.com/ Copyright the AuthorIn his ...
In this paper, we examine the two highly relevant traditions of the simulation of space, and the sim...
The present goal and effort of this thesis is part of a larger forthcoming investigation of the reci...
In this article we examine location, space and spatial representation in two classic adventure games...
The article in-vestigates the use of space in video games. Analyzed the role of space as a basic ele...