The field of research about video games has paid a lot of attention to the issue of spatiality in the last few years. If in fact the thematic and structural categories, such as goals, genres and prizes, have remained almost unchanged, the set of environments, scenery and visual languages is rapidly changing and becoming increasingly complex: in other words, the video games innovation is taking place in their representation of the space. The spatial representation is always screen-mediated, as well as in the other visual media; the screen, in fact, is a constant of the visual culture, from the Renaissance paintings to the films of the 20th century: being in the physical space but acting on the simulated one, it is able to enclose a vi...
De Certeau (1984) claims that spatial relations between objects represent the organizing principle o...
Exploramos aspectos da espacialidade nos videogames, aplicando o conceito de círculo mágico como ab...
Original paper can be found at: http://gameconference2011.wordpress.com/ Copyright the AuthorIn his ...
In this paper I develop a nonrepresentational spatiality of screened images, in which space does not...
During the last 30 years computer and videogames have grown into a large entertainment industry of e...
Any game takes place within a space, so that the rules of the game are in force within its boundarie...
This article discusses spatial experience in games, in relation to other media. A brief review of so...
This article, partly philosophical and partly practical, challenges the notion of space (and time) i...
Despite the dominant view that distinguishes video game space from other spatial representations as ...
The research examines the videogame as a new form of visual narration, in which the story is constru...
The research examines the videogame as a new form of visual narration, in which the story is constru...
In this article we examine location, space and spatial representation in two classic adventure games...
In this article we examine location, space and spatial representation in two classic adventure games...
Theorists have long regarded spatiality as an essential facet of the videogame, and recent years hav...
Exploramos aspectos da espacialidade nos videogames, aplicando o conceito de círculo mágico como ab...
De Certeau (1984) claims that spatial relations between objects represent the organizing principle o...
Exploramos aspectos da espacialidade nos videogames, aplicando o conceito de círculo mágico como ab...
Original paper can be found at: http://gameconference2011.wordpress.com/ Copyright the AuthorIn his ...
In this paper I develop a nonrepresentational spatiality of screened images, in which space does not...
During the last 30 years computer and videogames have grown into a large entertainment industry of e...
Any game takes place within a space, so that the rules of the game are in force within its boundarie...
This article discusses spatial experience in games, in relation to other media. A brief review of so...
This article, partly philosophical and partly practical, challenges the notion of space (and time) i...
Despite the dominant view that distinguishes video game space from other spatial representations as ...
The research examines the videogame as a new form of visual narration, in which the story is constru...
The research examines the videogame as a new form of visual narration, in which the story is constru...
In this article we examine location, space and spatial representation in two classic adventure games...
In this article we examine location, space and spatial representation in two classic adventure games...
Theorists have long regarded spatiality as an essential facet of the videogame, and recent years hav...
Exploramos aspectos da espacialidade nos videogames, aplicando o conceito de círculo mágico como ab...
De Certeau (1984) claims that spatial relations between objects represent the organizing principle o...
Exploramos aspectos da espacialidade nos videogames, aplicando o conceito de círculo mágico como ab...
Original paper can be found at: http://gameconference2011.wordpress.com/ Copyright the AuthorIn his ...