Managers in Japan are isolated both geographically and psychologi-cally from encountering people from other cultures. This presents a difficulty in acquiring competency in intercultural communication, an increasingly needed skill for corporate internationalization. Undergraduate education in the economics, commerce, and management departments of major universities can play a role in addressing this need. Simulation games, in particular, allow students to both experience meeting another culture in a short time and discover new dimensions of self-awareness, cultural sensitivity and communication skills. This paper justifies the use of simulation in relation to traditional class-room methods, compares five different intercultural simulation ga...
Cross-cultural simulations are used in international education as a mechanism to prepare students fo...
International audienceGamification, through serious games, is one of the key trends in business educ...
International audienceGamification, through serious games, is one of the key trends in business educ...
The purpose of this paper is to report a project conducted between foreign students and Japanese st...
In order to cope with the uncertainties of the 90’s and beyond, current and future managers need to ...
Intercultural simulation games are defined as instructional activities that engage and challenge par...
The higher education landscape is influenced, to an increasing extent by changing student demographi...
Intercultural simulation games are defined as instructional activities that engage and challenge par...
Intercultural simulation games are defined as instructional activities that engage and challenge par...
Intercultural simulation games are defined as instructional activities that engage and challenge par...
Intercultural simulation games are defined as instructional activities that engage and challenge par...
Intercultural simulation games are defined as instructional activities that engage and challenge par...
Intercultural simulation games are defined as instructional activities that engage and challenge par...
The purpose of this paper is to report a project conducted between foreign students and Japanese st...
This paper reviews the use of the Bafa-Bafa Cross-Cultural Simulation in the Global Marketing classr...
Cross-cultural simulations are used in international education as a mechanism to prepare students fo...
International audienceGamification, through serious games, is one of the key trends in business educ...
International audienceGamification, through serious games, is one of the key trends in business educ...
The purpose of this paper is to report a project conducted between foreign students and Japanese st...
In order to cope with the uncertainties of the 90’s and beyond, current and future managers need to ...
Intercultural simulation games are defined as instructional activities that engage and challenge par...
The higher education landscape is influenced, to an increasing extent by changing student demographi...
Intercultural simulation games are defined as instructional activities that engage and challenge par...
Intercultural simulation games are defined as instructional activities that engage and challenge par...
Intercultural simulation games are defined as instructional activities that engage and challenge par...
Intercultural simulation games are defined as instructional activities that engage and challenge par...
Intercultural simulation games are defined as instructional activities that engage and challenge par...
Intercultural simulation games are defined as instructional activities that engage and challenge par...
The purpose of this paper is to report a project conducted between foreign students and Japanese st...
This paper reviews the use of the Bafa-Bafa Cross-Cultural Simulation in the Global Marketing classr...
Cross-cultural simulations are used in international education as a mechanism to prepare students fo...
International audienceGamification, through serious games, is one of the key trends in business educ...
International audienceGamification, through serious games, is one of the key trends in business educ...