AERO is an animation system using physically based modelling. It allows the creation of virtual environrnents from scenes with simple three-dimensional geometrical objects (sphere, cylinder, box, point, plane). Objects can be linked to each other by a variety of methods (rod, spring, damper, joint). Realistic object movements are achieved by a simulation procedure, where forces can be applied to the objects in addition to gravity, friction, and air resistance. Wire frame animations can be generated in real time, depending on scene complexity and computer system performance. AERO generates scene description sequences, which can be used as input for ray tracing programs to generate photorealistic animations. AERO also enables stereo graphics ...
the paper is concerned with development of the high-performance and simple system of the motion effe...
International audienceThe article presents two avionics applications of synthetic image rendering fo...
The objective of this research is to examine the challenges of applying virtual reality techniques t...
38 pagesThe animation system AERO is presented in this paper. It allows the creation of ...
is presented in this paper. It allows the creation of virtual envi-ronments from scenes with simple ...
Summary: the paper is concerned with development of the high-performance and simple system of the mo...
Rigid body motion is part of mechanics that students find hard to understand. It is due to the inabi...
Since its beginning in the early thirties, animation has been an application in its own right. Nowad...
The article presents a program for animating the system of interacting flexible macroscopic objects ...
Interactive rigid body simulation is an important part of many modern computer tools, which no autho...
An 11-segment computer simulation model of aerial movement was used to generate a set of configurati...
The object of this work is to create an easily extendible rigid body simulation engine. The engine w...
none6siL'article présente un système qui permet la simulation 3D suivie de son exécution sur un plat...
Modern 3d applications convince through models with high polygon counts, detailed textures, and adv...
The article outlines the approach used for geometric simulations of design objects in aerospace indu...
the paper is concerned with development of the high-performance and simple system of the motion effe...
International audienceThe article presents two avionics applications of synthetic image rendering fo...
The objective of this research is to examine the challenges of applying virtual reality techniques t...
38 pagesThe animation system AERO is presented in this paper. It allows the creation of ...
is presented in this paper. It allows the creation of virtual envi-ronments from scenes with simple ...
Summary: the paper is concerned with development of the high-performance and simple system of the mo...
Rigid body motion is part of mechanics that students find hard to understand. It is due to the inabi...
Since its beginning in the early thirties, animation has been an application in its own right. Nowad...
The article presents a program for animating the system of interacting flexible macroscopic objects ...
Interactive rigid body simulation is an important part of many modern computer tools, which no autho...
An 11-segment computer simulation model of aerial movement was used to generate a set of configurati...
The object of this work is to create an easily extendible rigid body simulation engine. The engine w...
none6siL'article présente un système qui permet la simulation 3D suivie de son exécution sur un plat...
Modern 3d applications convince through models with high polygon counts, detailed textures, and adv...
The article outlines the approach used for geometric simulations of design objects in aerospace indu...
the paper is concerned with development of the high-performance and simple system of the motion effe...
International audienceThe article presents two avionics applications of synthetic image rendering fo...
The objective of this research is to examine the challenges of applying virtual reality techniques t...