Abstract — Human grasps, especially whole-hand grasps, are difficult to animate because of the high number of degrees of freedom of the hand and the need for the hand to conform naturally to the object surface. Captured human motion data provides us with a rich source of examples of natural grasps. However, for each new object, we are faced with the problem of selecting the best grasp from the database and adapting it to that object. This paper presents a data-driven approach to grasp synthesis. We begin with a database of captured human grasps. To identify candidate grasps for a new object, we introduce a novel shape matching algorithm that matches hand shape to object shape by identifying collections of features having similar relative pl...
Grasp synthesis for 3D deformable objects remains a little-explored topic, most works aiming to mini...
Abstract — We address the problem of representations for anthropomorphic robot hands and their suita...
Abstract—In this paper a method to achieve an human-like grasp in unstructured environments is prese...
Abstract — Human grasps, especially whole-hand grasps, are difficult to animate because of the high ...
Human grasps, especially whole-hand grasps, are difficult to animate because of the high number of d...
Abstract — Humanoid robots must be capable of interacting with the world using their hands. A variet...
We review the work on data-driven grasp synthesis and the methodologies for sampling and ranking can...
Abstract—We review the work on data-driven grasp synthesis and the methodologies for sampling and ra...
The correct grasp of objects is a key aspect for the right fulfillment of a given task. In robotics,...
Abstract—We are developing a Programming by Demon-stration (PbD) system for which recognition of obj...
We propose a novel method for performing finegrained recognition of human hand grasp types using a s...
We review the work on data-driven grasp synthesis and the methodologies for sampling and ranking can...
We consider the task of object grasping with a prosthetic hand capable of multiple grasp types. In t...
Humans tend to simplify the space of possible grasps they can perform. Yet, the description of human...
Humans tend to simplify the space of possible grasps they can perform. Yet, the description of human...
Grasp synthesis for 3D deformable objects remains a little-explored topic, most works aiming to mini...
Abstract — We address the problem of representations for anthropomorphic robot hands and their suita...
Abstract—In this paper a method to achieve an human-like grasp in unstructured environments is prese...
Abstract — Human grasps, especially whole-hand grasps, are difficult to animate because of the high ...
Human grasps, especially whole-hand grasps, are difficult to animate because of the high number of d...
Abstract — Humanoid robots must be capable of interacting with the world using their hands. A variet...
We review the work on data-driven grasp synthesis and the methodologies for sampling and ranking can...
Abstract—We review the work on data-driven grasp synthesis and the methodologies for sampling and ra...
The correct grasp of objects is a key aspect for the right fulfillment of a given task. In robotics,...
Abstract—We are developing a Programming by Demon-stration (PbD) system for which recognition of obj...
We propose a novel method for performing finegrained recognition of human hand grasp types using a s...
We review the work on data-driven grasp synthesis and the methodologies for sampling and ranking can...
We consider the task of object grasping with a prosthetic hand capable of multiple grasp types. In t...
Humans tend to simplify the space of possible grasps they can perform. Yet, the description of human...
Humans tend to simplify the space of possible grasps they can perform. Yet, the description of human...
Grasp synthesis for 3D deformable objects remains a little-explored topic, most works aiming to mini...
Abstract — We address the problem of representations for anthropomorphic robot hands and their suita...
Abstract—In this paper a method to achieve an human-like grasp in unstructured environments is prese...